Ending Some Spells When the Caster Dies
HaHaCharade
Member Posts: 1,644
It's always a pain when an enemy mage casts "Web" or "Stinking Cloud" and you take them out and the spell goes on for what seems like an eternity, not letting you save your game unless you leave the area because there's still a spell effect going on. How about terminating AoE spells when the caster dies? It's more annoying then anything. Web lasts FOREVER lol. Maybe this is an unsolvable problem because I can see those spells being pretty worthless if you take out the mages right away... Just a thought anyway. Not something I'm sold on but figured I'd bring it up and see what folks think.
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Comments
No webbie spell is then gonna harm the PC, HA!
They might as well add "Zone of ungreasing detergent" *nods wisely*
More seriously though - what do the rules say about spells when a caster dies?
It would also be possible to just leave the game for another time if you genuinly need to quit because of time constraints. I've had to choose between losing a lengthy epic battle and leaving my computer on for several hours while I'm at work or school simply because I cannot save in the middle of it. Being able to do so would likely solve both this problem and the one you described.
Killing just caster might be way too easy. We could go out of combat after eliminating all enemies which will result in ending spell effects. Then we can continue our journey, save our game or go to sleep right away.
If the latter, then all the caster is doing is setting magical forces in motion; the spell continues to run its duration independently of whether or not the caster is still alive.
I would say the former, but I can see it being more complex than that. Since sorcerers tap into "The Weave" (I cannot help but think about hair extensions every time I read that word--lol) in a more direct manner than wizards, I would think that their spells would be canceled when they die. As for wizards, their link is more impersonal. It's more of a tool than anything, so a Web spell cast by an Invoker would continue through its duration even after the Invoker dies. Same thing goes for animated dead: if the wizard who animated them dies, they continue to do whatever they were initially commanded to do, such as "Guard the door!" or "Attack!"--which would explain why adventurers occasionally run into skeletons and zombies without any living masters commanding them.
If all this is true, then kill the sorcerer! But how can you tell the difference between a sorcerer and a wizard?
The Wild Mages were very close to discovering a way of bypassing the weave, but we never hear about them in later editions so I don't know if they were ever successful. They actually developed spells considered impossible by other mages such as one that allowed them to absorb a spell cast at them, reshape the magic energies and cast one of their own spellls without losing it from memory, for instance.
SAs for yor suggestons, my Idea was be able to have a skip forward in time a few minutes button, so that the effects would wear off natrually.