Skip to content

BG2 CRASHES

devondevon Member Posts: 17

Hello guys,
I just downloaded the game and it seems to be crashed every 15 - 20 minutes.


I have no idea what to put from my crash doc . . .

Process: BaldursGateIIEnhancedEdition [442]
Path: /Users/USER/*/BaldursGateIIEnhancedEdition.app/Contents/MacOS/BaldursGateIIEnhancedEdition
Identifier: com.beamdog.baldursgateIIenhancededition
Version: 2.3.67.3 (2036703)
Code Type: X86-64 (Native)
Parent Process: ??? [1]
Responsible: BaldursGateIIEnhancedEdition [442]
User ID: 501

Date/Time: 2017-05-01 13:49:15.224 -0400
OS Version: Mac OS X 10.10.5 (14F27)
Report Version: 11
Anonymous UUID: 42F62BF5-4A44-6AEE-20F5-24E455A2115F


Time Awake Since Boot: 2800 seconds

Crashed Thread: 0 Dispatch queue: com.apple.main-thread

Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000000

VM Regions Near 0:
-->
__TEXT 0000000100479000-0000000100c88000 [ 8252K] r-x/rwx SM=COW /Users/USER/*/BaldursGateIIEnhancedEdition.app/Contents/MacOS/BaldursGateIIEnhancedEdition

Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 libsystem_c.dylib 0x00007fff87dcfc12 strtoul_l + 81
1 ??? 0x000000010098ec94 0 + 4304989332
2 ??? 0x00000001009904b0 0 + 4304995504
3 ??? 0x0000000100990310 0 + 4304995088
4 ??? 0x00000001005d7461 0 + 4301091937
5 ??? 0x00000001005d8c71 0 + 4301098097
6 ??? 0x00000001005d964b 0 + 4301100619
7 ??? 0x00000001009f987c 0 + 4305426556
8 ??? 0x000000010086f8e1 0 + 4303812833
9 ??? 0x00000001009fc343 0 + 4305437507
10 ??? 0x00000001009fc49b 0 + 4305437851
11 ??? 0x000000010086d61a 0 + 4303803930
12 libdyld.dylib 0x00007fff8b0265c9 start + 1

Thread 1:: SDLTimer
0 libsystem_kernel.dylib 0x00007fff87e88136 __psynch_cvwait + 10
1 ??? 0x00000001004c8f78 0 + 4299984760
2 ??? 0x00000001004c92be 0 + 4299985598
3 ??? 0x00000001004c9d36 0 + 4299988278
4 ??? 0x00000001004c9984 0 + 4299987332
5 ??? 0x00000001004c94a3 0 + 4299986083
6 libsystem_pthread.dylib 0x00007fff8ac9c05a _pthread_body + 131
7 libsystem_pthread.dylib 0x00007fff8ac9bfd7 _pthread_start + 176
8 libsystem_pthread.dylib 0x00007fff8ac993ed thread_start + 13

Thread 2:: Dispatch queue: com.apple.libdispatch-manager
0 libsystem_kernel.dylib 0x00007fff87e89232 kevent64 + 10
1 libdispatch.dylib 0x00007fff8e96aa6a _dispatch_mgr_thread + 52

Thread 3:
0 libsystem_kernel.dylib 0x00007fff87e834de mach_msg_trap + 10
1 libsystem_kernel.dylib 0x00007fff87e8264f mach_msg + 55
2 com.apple.CoreFoundation 0x00007fff8b099eb4 __CFRunLoopServiceMachPort + 212
3 com.apple.CoreFoundation 0x00007fff8b09937b __CFRunLoopRun + 1371
4 com.apple.CoreFoundation 0x00007fff8b098bd8 CFRunLoopRunSpecific + 296
5 com.apple.AppKit 0x00007fff8431656b _NSEventThread + 137
6 libsystem_pthread.dylib 0x00007fff8ac9c05a _pthread_body + 131
7 libsystem_pthread.dylib 0x00007fff8ac9bfd7 _pthread_start + 176
8 libsystem_pthread.dylib 0x00007fff8ac993ed thread_start + 13

Thread 4:: com.apple.audio.IOThread.client
0 libsystem_kernel.dylib 0x00007fff87e834de mach_msg_trap + 10
1 libsystem_kernel.dylib 0x00007fff87e8264f mach_msg + 55
2 com.apple.audio.CoreAudio 0x00007fff8fece57e HALB_MachPort::SendMessageWithReply(unsigned int, unsigned int, unsigned int, unsigned int, mach_msg_header_t*, bool, unsigned int) + 98
3 com.apple.audio.CoreAudio 0x00007fff8fece50c HALB_MachPort::SendSimpleMessageWithSimpleReply(unsigned int, unsigned int, int, int&, bool, unsigned int) + 42
4 com.apple.audio.CoreAudio 0x00007fff8feccaa9 HALC_ProxyIOContext::IOWorkLoop() + 965
5 com.apple.audio.CoreAudio 0x00007fff8fecc612 HALC_ProxyIOContext::IOThreadEntry(void*) + 88
6 com.apple.audio.CoreAudio 0x00007fff8fecc4e3 HALB_IOThread::Entry(void*) + 157
7 libsystem_pthread.dylib 0x00007fff8ac9c05a _pthread_body + 131
8 libsystem_pthread.dylib 0x00007fff8ac9bfd7 _pthread_start + 176
9 libsystem_pthread.dylib 0x00007fff8ac993ed thread_start + 13

Thread 5:
0 libsystem_kernel.dylib 0x00007fff87e8894a __workq_kernreturn + 10
1 libsystem_pthread.dylib 0x00007fff8ac993dd start_wqthread + 13

Thread 0 crashed with X86 Thread State (64-bit):
rax: 0x00007fff72da40f0 rbx: 0x00007ffc41c1a8c0 rcx: 0x00007fff72da46b8 rdx: 0x00007fff72da5e80
rdi: 0x0000000000000000 rsi: 0x0000000000000000 rbp: 0x00007fff5f785a80 rsp: 0x00007fff5f785a50
r8: 0x0000000000000010 r9: 0x00007fff72da46b8 r10: 0x0000000100a540eb r11: 0x00000001011acae2
r12: 0x0000000000000333 r13: 0x0000000000000000 r14: 0x0000000000000000 r15: 0x0000000000000000
rip: 0x00007fff87dcfc12 rfl: 0x0000000000010206 cr2: 0x0000000000000000

Logical CPU: 0
Error Code: 0x00000004
Trap Number: 14


Comments

  • Gate70Gate70 Member, Developer Posts: 3,883
    Is it after any particular action, on area transitions etc. If you set ambient sound to the lowest (off) setting does that help.

    Thanks
Sign In or Register to comment.