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BG2 CRASHES

devondevon Member Posts: 17

Hello guys,
I just downloaded the game and it seems to be crashed every 15 - 20 minutes.


I have no idea what to put from my crash doc . . .

Process: BaldursGateIIEnhancedEdition [442]
Path: /Users/USER/*/BaldursGateIIEnhancedEdition.app/Contents/MacOS/BaldursGateIIEnhancedEdition
Identifier: com.beamdog.baldursgateIIenhancededition
Version: 2.3.67.3 (2036703)
Code Type: X86-64 (Native)
Parent Process: ??? [1]
Responsible: BaldursGateIIEnhancedEdition [442]
User ID: 501

Date/Time: 2017-05-01 13:49:15.224 -0400
OS Version: Mac OS X 10.10.5 (14F27)
Report Version: 11
Anonymous UUID: 42F62BF5-4A44-6AEE-20F5-24E455A2115F


Time Awake Since Boot: 2800 seconds

Crashed Thread: 0 Dispatch queue: com.apple.main-thread

Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000000

VM Regions Near 0:
-->
__TEXT 0000000100479000-0000000100c88000 [ 8252K] r-x/rwx SM=COW /Users/USER/*/BaldursGateIIEnhancedEdition.app/Contents/MacOS/BaldursGateIIEnhancedEdition

Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 libsystem_c.dylib 0x00007fff87dcfc12 strtoul_l + 81
1 ??? 0x000000010098ec94 0 + 4304989332
2 ??? 0x00000001009904b0 0 + 4304995504
3 ??? 0x0000000100990310 0 + 4304995088
4 ??? 0x00000001005d7461 0 + 4301091937
5 ??? 0x00000001005d8c71 0 + 4301098097
6 ??? 0x00000001005d964b 0 + 4301100619
7 ??? 0x00000001009f987c 0 + 4305426556
8 ??? 0x000000010086f8e1 0 + 4303812833
9 ??? 0x00000001009fc343 0 + 4305437507
10 ??? 0x00000001009fc49b 0 + 4305437851
11 ??? 0x000000010086d61a 0 + 4303803930
12 libdyld.dylib 0x00007fff8b0265c9 start + 1

Thread 1:: SDLTimer
0 libsystem_kernel.dylib 0x00007fff87e88136 __psynch_cvwait + 10
1 ??? 0x00000001004c8f78 0 + 4299984760
2 ??? 0x00000001004c92be 0 + 4299985598
3 ??? 0x00000001004c9d36 0 + 4299988278
4 ??? 0x00000001004c9984 0 + 4299987332
5 ??? 0x00000001004c94a3 0 + 4299986083
6 libsystem_pthread.dylib 0x00007fff8ac9c05a _pthread_body + 131
7 libsystem_pthread.dylib 0x00007fff8ac9bfd7 _pthread_start + 176
8 libsystem_pthread.dylib 0x00007fff8ac993ed thread_start + 13

Thread 2:: Dispatch queue: com.apple.libdispatch-manager
0 libsystem_kernel.dylib 0x00007fff87e89232 kevent64 + 10
1 libdispatch.dylib 0x00007fff8e96aa6a _dispatch_mgr_thread + 52

Thread 3:
0 libsystem_kernel.dylib 0x00007fff87e834de mach_msg_trap + 10
1 libsystem_kernel.dylib 0x00007fff87e8264f mach_msg + 55
2 com.apple.CoreFoundation 0x00007fff8b099eb4 __CFRunLoopServiceMachPort + 212
3 com.apple.CoreFoundation 0x00007fff8b09937b __CFRunLoopRun + 1371
4 com.apple.CoreFoundation 0x00007fff8b098bd8 CFRunLoopRunSpecific + 296
5 com.apple.AppKit 0x00007fff8431656b _NSEventThread + 137
6 libsystem_pthread.dylib 0x00007fff8ac9c05a _pthread_body + 131
7 libsystem_pthread.dylib 0x00007fff8ac9bfd7 _pthread_start + 176
8 libsystem_pthread.dylib 0x00007fff8ac993ed thread_start + 13

Thread 4:: com.apple.audio.IOThread.client
0 libsystem_kernel.dylib 0x00007fff87e834de mach_msg_trap + 10
1 libsystem_kernel.dylib 0x00007fff87e8264f mach_msg + 55
2 com.apple.audio.CoreAudio 0x00007fff8fece57e HALB_MachPort::SendMessageWithReply(unsigned int, unsigned int, unsigned int, unsigned int, mach_msg_header_t*, bool, unsigned int) + 98
3 com.apple.audio.CoreAudio 0x00007fff8fece50c HALB_MachPort::SendSimpleMessageWithSimpleReply(unsigned int, unsigned int, int, int&, bool, unsigned int) + 42
4 com.apple.audio.CoreAudio 0x00007fff8feccaa9 HALC_ProxyIOContext::IOWorkLoop() + 965
5 com.apple.audio.CoreAudio 0x00007fff8fecc612 HALC_ProxyIOContext::IOThreadEntry(void*) + 88
6 com.apple.audio.CoreAudio 0x00007fff8fecc4e3 HALB_IOThread::Entry(void*) + 157
7 libsystem_pthread.dylib 0x00007fff8ac9c05a _pthread_body + 131
8 libsystem_pthread.dylib 0x00007fff8ac9bfd7 _pthread_start + 176
9 libsystem_pthread.dylib 0x00007fff8ac993ed thread_start + 13

Thread 5:
0 libsystem_kernel.dylib 0x00007fff87e8894a __workq_kernreturn + 10
1 libsystem_pthread.dylib 0x00007fff8ac993dd start_wqthread + 13

Thread 0 crashed with X86 Thread State (64-bit):
rax: 0x00007fff72da40f0 rbx: 0x00007ffc41c1a8c0 rcx: 0x00007fff72da46b8 rdx: 0x00007fff72da5e80
rdi: 0x0000000000000000 rsi: 0x0000000000000000 rbp: 0x00007fff5f785a80 rsp: 0x00007fff5f785a50
r8: 0x0000000000000010 r9: 0x00007fff72da46b8 r10: 0x0000000100a540eb r11: 0x00000001011acae2
r12: 0x0000000000000333 r13: 0x0000000000000000 r14: 0x0000000000000000 r15: 0x0000000000000000
rip: 0x00007fff87dcfc12 rfl: 0x0000000000010206 cr2: 0x0000000000000000

Logical CPU: 0
Error Code: 0x00000004
Trap Number: 14


Comments

  • Gate70Gate70 Member, Developer Posts: 3,870
    Is it after any particular action, on area transitions etc. If you set ambient sound to the lowest (off) setting does that help.

    Thanks
    JuliusBorisov
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