Insane Difficulty - Final Battle (WARNING SPOILERS INSIDE)
Rifkin
Member Posts: 143
Hey everyone,
I'm at the final battle with
There are monsters everywhere! and from what I have read it sounds like it's just
What if any tips can you give for a CHARNAME whom is an Assassin, I have Minsc, Dorn, Neera, Viconia and Mh'kinn in my party.
I'm at the final battle with
Belhifet & Caelar
and I'm noticing I am so utterly unprepared. What I'm trying to figure out is if the difficulty makes the incurrence of extra monsters in this battle? There are monsters everywhere! and from what I have read it sounds like it's just
Belhifet & Caelar
in the final battle or Belhifet & Hephernaan
, but I am not getting that experience.What if any tips can you give for a CHARNAME whom is an Assassin, I have Minsc, Dorn, Neera, Viconia and Mh'kinn in my party.
0
Comments
Turn the difficulty down.
Only fight in the whole series I cannot make any headway with on insane. God knows why they made it so hard, it makes no sense to have a battle which outdoes the final seal WK fight and your party is umpteen levels below that which is expected to do that fight. And which starts with all the buffs being stripped.
Sorry to be so negative but for me it left a sour taste having to adjust difficulty which I don't have to do anywhere else.
I know, I know... WHY DID I PICK ASSASSIN? Well, because CHARNAME is the BEST Bhaalspawn, so why not Assassin? (Honestly think there should have been some benefits for the CHARNAME if he picked Assassin, or at least some mention that you are following in your fathers footsteps... but nothing...)
From my understanding I need certain buffs and also a scapegoat to prevent myself from being buff stripped, but I'm not able to micro-manage this battle with all the aggro from the other monsters spawning in.
Still, I'm assuming the extra monsters are there because INSANE difficulty?
Summon enemies in to distract and cast full restoration scrolls on a certain someone to keep them alive as additional help. I would cast a scroll of fire protection and drink a potion of fire protection on everyone including that certain someone, so that his main AOE spell has no effect on your party. Make sure everyone has +3 weapons. Have a thief go invisible with detect illusions maxed out and turned on. This will keep him from being invisible which will improve your chances to hit and lower his. Cast spells like slow to keep the enemies that are not webbed wondering around in slow motion. It doesn't hurt to cast Greater Malison so that the enemies are more inclined to be webbed and slowed. Wasting time killing them isn't a very good strategy because they will be spawned in endlessly. Make sure you drink potions that protect from magic and potions of clarity to keep your team from being charmed. Keep your team moving around whenever an enemy gets close and pelt the boss with long range. Move in for small amounts of time with characters that have strong +3 melee weapons but make sure to pull them away and heal regularly.
This worked for me on LOB mode with SCS so it should help a lot on insane. Do all prebufs inside the elevator before the fight. I would throw up stoneskins and ironskins if you have them. Have everyone drink potions of speed before you drink potions of free action. That way you are immune to web spells and you are still hasted. I hoard a ton of potions and scrolls before going into the final area for this fight.
So, to summarize, if you came into that battle kinda like me, meaning not fully prepared, it will not really be doable and you may have to reload an earlier save to tweak equipment and potions etc.
I would add : buff caelar with items and potions (storm giant strenght, amulet thaco +2, potion speed, boots against web and entangle, magic shield, etc...). On haste she’ll be great at doing hit and run attacks
And kill the erinye asap, she can be a pain
With void arrows, Corwin will do a killing fron afar.
My party was: F-M, Viconia, Minsk, Corwin and Volghin.
The first right action was to send Viconia to be dispelled apart from the rest. While Caelar tanked the main group, I killed nearby demons, and then focused the priest. When new demons appeared, I focused on them to kill fast so that they do not overwhelm my patty. When only the Bad guy left, I tanked him with F-M, Minsk and Viconia by turn. Truesights were continually provided by Viconia and Volghin. That was on hard difficulty though and I haven't crafted any voidstone weapon.
For the rest of the party, I used the following buffs:
Scroll + potion of fire resistance: Grants immunity to fire damage which is very important
Potion of Clarity: Charm and fear immunity
Potion of Power: More HP and better thaco
Potion of invulnerability for the monk and kensai for armor
Dynahier ended up dying but the rest of the characters were able to make short work of the demon spawns, then whittle down the main boss. I did choose to constantly kill the spawns to maintain control.
Also had to micromanage whichever character was being attacked by the main boss, pull them out of range and chug extra healing potions