Evil playthrough and pc
jtdroleplayer
Member Posts: 55
So just finished bg2ee and tob with yet another good aligned party (fighter/thief) yet to finish with an evil party which is my goal this time around.
Charmane
Dorn tank
Korgan tank
Viconia tank/divine romance
Edwin primary caster
Hexxat thief
My main question is what to do with my pc for class.
I will be ee keepering hexxat to a mage/thief because I do not want a pure thief in my party. And possibly changing viconia to a fighter/cleric multi.
I really have all my bases covered with this team my pc could really be anything which is where I'm struggling. Was considering dropping dorn and making a blackgaurd myself which leaves a opening for me tob. But I don't like point and click pc's would rather have some fun skills then wielding a 2 handed sword or halbred and smacking everything around.
Charmane
Dorn tank
Korgan tank
Viconia tank/divine romance
Edwin primary caster
Hexxat thief
My main question is what to do with my pc for class.
I will be ee keepering hexxat to a mage/thief because I do not want a pure thief in my party. And possibly changing viconia to a fighter/cleric multi.
I really have all my bases covered with this team my pc could really be anything which is where I'm struggling. Was considering dropping dorn and making a blackgaurd myself which leaves a opening for me tob. But I don't like point and click pc's would rather have some fun skills then wielding a 2 handed sword or halbred and smacking everything around.
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Comments
Jahiera is supposedly True Neutral, but her actions are as Neutral Good as they come. Faldorn is supposedly True Neutral, but she and the Shadow Druids tend to skew more "evil". Plus, if having a non-evil alignment on your character screen bothers you, you can take the evil path during the Hell Trials and wind up with a Neutral Evil druid with no consequences.
Avengers are really fun, IMO, and offer a pretty varied playstyle. Or a Fighter/Druid is very powerful, though it'll take forever to reach druid level 15 for that huge spell spike.
Otherwise, if you haven't run a Sorcerer or a Wild Mage yet those can be fun and are definitely not point and click. They're the only characters that can give Edwin a run for his money in terms of raw arcane power, IMO.
Also I know mazzy has some great banter with some of the evil npcs would love to squeeze her in there some how but maybe not this play through.
I made the same group with an ugly slinging half-orc fighter/necromancer (control, fingers, debuff) as their bhaalspawn leader.
Viconia fighter 7-> nightcloak of shar
hexxat fighter/thief multi
Just on my way to Abazigal now. Carrying on from SoA.
Bard/Blade is an option, not much overlap on items with your other chars either. Or go skald to make your team better and work as a backup arcane caster. You could maybe make Hexxat F/T instead then if you don't want/need to many arcane casters.
Cleric of Talos just because it fit thematically. Maybe go F-> Cleric dual if you don't like pure class clerics.
Assassin would be a good fit as well, or shadowdancer. If you play your charname as pure stealth and not utility thief (no find/disarm trap, locks etc) it could fit the team and add a twist when both charname and hexxat pops up behind enemy lines after Korgan and Dorn have taken the brunt of the attacks. But since you just finished a run with a fighter/thief this might not be so interesting for you?
RP a Shadowdruid is a good idea as well, as @SomeSort says.
My last suggestion is to go pure ranged since noone else in your team is a good ranged character, so you could play a kensai dagger grandmaster moving for ranged daggers ASAP (boomerang). Daggers now give +APR both ranged and melee you could have the boomerang in your attack hand and something else, like a pixie prick, in your off-hand for an easy +APR build. You will do a shit-ton of damage as well.
If you dont like the vanilla shapeshifter, try a mod to be stronger, and download iwd divine spells mod for bgee and or spell revisions.
Cleric is more viable for multi than mage because cleric just kind of stops getting better around level 13 or so unlike mages who have great spells on every level all the way to the low 20s.
That said, multi hexxat into a cleric/thief instead. This will allow you to roll a sorcerer since you seem to want something like that.
Or fallen paladin/ranger. Unless you change your alignment in Keeper you'd be good *technically*, but still - fallen. Never tried fallen characters and I'm not sure how severe penalties for fall are, but there are nice roleplay possibilities. Maybe fallen Archer?
A monk could be a possibility as well but it might be a bit like a fighter thief. But it gives you more to do with it's stuns and stealth than just to beat on things.
Turning it into a darkmoon monk would lose you the stun and lay on hands but would get you a few combat spells but at the loss of the lay on hands and the stun. But you still keep the quivering palm. though Quivering Palm loses it's potency in later levels. Frozen Fists is also a bit lack luster honestly even though less is protected from cold than fire.
Bard could be interesting if you haven't done it before. I'd suggest blade or skald as others have before. Little bit of rogue, little bit of mage, little bit of fighter all in one package. Not excelled at any of them however. Blade leans a bit more to the fighting side. Skald leans a little bit more towards the buffing/magic side in it's own way.
Sorcerer's are also nice in their own way they just aren't really my flavor. But if they work for you they are certainly a good way to round out Parties while being a little bit different.
Even if you basically took nothing but damage spells he'd be fun to play and Edwin would be more than capable of handling all utility magery.
Ranged Kensai and Skald are both powerful, but if you want to avoid point-and-click PCs, they're probably not the best bet. Kensai are very point-and-click. Skalds are even worse, you just activate their song and then don't point and don't click. (You can have fun with their spells, too, but most of the time during combat you'll be best off just singing.)
A Blade is very not-point-and-click. Lots of micromanagement to get the best out of it. Jester is a bit point and click, (spend most of your time singing), but the playstyle is very different still.