tweak idea to hit enchantments
Danacm
Member Posts: 951
I always seem the enchantment only hit system from weapons is not the balanced things in bg2, despite only a low amount of enemies need +4 or higher weapon to hit. But what if a tweak, that only leaves two type of enchantment in monster mean, the magical and non- magical weapons. And top of that the stronger monsters gain damage reduction. The weapons keep their enchantments to gain to hit bonuses but a dozens of weapons will be valid until the end of game.
What do you think ?
What do you think ?
1
Comments
Frankly, I'd remove the "non-magical weapon immunity" as well. Why would one use a regular 1d8 longsword if you have 1d8+1 longsword which is better in every single aspect anyway? Simpler = better imo.