On occasion the game - and I mean Near Infinity here, but while playing it happened as well - refused to recognize script names of my creatures. I make a CRE called Horga, the script name is "horga," right there, saved and everything, yet all scripts show warnings that such a name is not found and fail.
And what is happening right now is that a script refers to a wrong creature. There is Nexlit the Xvart with script name "nexlit," allegiance normally NEUTRAL, and a copy I made to use in another area, with a somewhat different Name1 and allegiance GOODBUTBLUE. The copy also had the "nexlit" script name at first, though not used for anything, and maybe this is why all scripts that refer to Nexlit, that is, the first file, began to point to the second file - because it's newer. Or maybe that was not the reason. In any event, they all show /// The other Name1, so pointing to the second file when "nexlit" is given. This continues to happen even now after I have changed the script name of the second file to "nextlit2."
Why is this happening and how can I stop it?