Where Can I Pick Up Some XP On A Solo Run
UnderstandMouseMagic
Member Posts: 2,147
I currently have 740936 XP and need 750000 to reactivate my S/B class. I don't think I'm that good so lets take that on board as well.
So I have completed,
the circus quest,
upper floor of the skinner quest
returning the bear to welyn
the first part of the slaver CC quest,
Buried alive chap in the graveyard
Met Jan
rescued Renfield for the Harpers and watched Xzar being killed,
Umar hills mimic
Anybody got any good ideas for where I can pick up that last 10,000 XP?
I don't want to do to much where I'm running traps because I like being able to disarm them, same with locks.
Rescuing Viconia, does that give some extra XP apart from the killing the guards?
Thanks for any ideas.
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Comments
or better yet, you can go into the sewers in the temple district, lots of goodies in there
I've got the papers for MV from RB already.
So far, the few chests I've tried to force just haven't worked.
The sewers group, I think that would be a suicide mission.
There are plenty of enemies you can kill easily with the help of a scroll of PfU.
Did you find Lilarcor under the Copper Coronet? That gives 18000 quest XP.
Just managed to get the XP.
Rescuing Viconia, that was a hard fight, running through potions like nobodies business.
And finally the "orphan Risa" with carer turned up so was able to go to the paladin
That was the one I'd thought would do it, but they were late for some reason and hadn't appeared before.
And now happily running around opening all those chests and disarming traps, happy, happy charname.
@sarevok57
And no thought of 0s and 1s.
My charname says to you "I live, flesh and blood" which with your username you should appreciate. Not being able to open stuff is hell.:D
Backstab the Imp/Mephit/Quasit/whatever or the wizard to get rid of one spellcaster. Invisibility, head to stairs before any Divination is cast.
Wizard goes up and, from the stairs (they're usually inside the room yet) I throw a Skull Trap close to the door and a Cloudkill or Fireball or Icestorm inside the room. Go down.
Mencar & Company will come after you. Let the traps soft them.
Remember the invisible thief? Save him for a killing blow on the first "Near Death" enemy. Hail Magic Missiles on any other Near Death. After killing Mencar and the berserker (and probably the thief), go upstairs and finish the wizard.