Does anyone here study the Drow Language?
Icecreamtub
Member Posts: 547
I know all my Drow from this page:
http://forgottenrealms.wikia.com/wiki/Drow_dictionary
But it seems there are a lot of common words like "Yes" or "What" that are missing...? Maybe it's just me but from constantly reading this over the last year back and forth to help me understand the Language better, there seem to be a lot missing that I'd imagine a language to contain.
Also, Vicionia's sentences are super illiterate after looking through them on the Infinity Engine. Is this intentional? There are also some words in there that don't exist in this page, I assume there's definitely more just from that alone.
Edit: Also does anyone know about "Bae'qeshel" and how I would put this into BG2:EE?
http://forgottenrealms.wikia.com/wiki/Drow_dictionary
But it seems there are a lot of common words like "Yes" or "What" that are missing...? Maybe it's just me but from constantly reading this over the last year back and forth to help me understand the Language better, there seem to be a lot missing that I'd imagine a language to contain.
Also, Vicionia's sentences are super illiterate after looking through them on the Infinity Engine. Is this intentional? There are also some words in there that don't exist in this page, I assume there's definitely more just from that alone.
Edit: Also does anyone know about "Bae'qeshel" and how I would put this into BG2:EE?
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I think two of the better sites are:
http://www.eilistraee.com/chosen/language_intro.php
http://drowcampaign.roleplaynexus.com/drowlanguage.html
As far as Bae'qeshel, the best to simulate I think are the HLA by Rogue Rebalancing (RR) for bards, resonating weapon, sound burst, and sound barrier being the nicest I think . Nothing I know simulates but head cannoned in with RR would get there a little better. Lots of goodies for bard sound power that bypasses MR.
Not sure if that helps but there it is.
I'm currently designing a Drow Bard [Mod] and I wanted him to be a spellcaster and totally forgot the reason I was making him a Mage-Focus was because of Drow-Magic, so was wondering today how I actually go around implementing that in a game (BG2:EE) where Drow didn't go as much love as their counterpart (Icewind Dale). So need to do my research and understand it better or just have someone plow me with that good Drow stuff :v
Can't help with the mod, but plenty on here with the know how for sure.
https://books.google.com/books?id=M-1FBAAAQBAJ&pg=PT64&lpg=PT64&dq=Bae'qeshel&source=bl&ots=kHI6GvfclT&sig=E-oQu8lmC5NB65UAR8U8pnV0l98&hl=en&sa=X&ved=0ahUKEwjJ6PqIuKDUAhUDVyYKHb0cAtYQ6AEIVDAJ#v=onepage&q=Bae'qeshel&f=false
This also looks like it would be an interesting read:
http://www.dmsguild.com/product/179640/The-BaeQeshel-A-New-Bardic-College-For-Bards
Is this for fleshing out the half-drow Plynn more or a new NPC altogether? Interesting concept with the half-drow/grey orc regardless.
The Drow language research helps me flesh everyone out and make sure I don't make grammatical errors (and also personally learn the language better for my own sake as I do enjoy the language in and of itself.)
The Drow magic is focused on Plynn for sure.
Yeah I really like Orcs & Drow. I had the thought to just combine the two races to see if my imaginative idea worked, funnily enough after doing some background checks on Grey Orcs & Drow, it's very common that they interact so I can make it work. I shot off to have an Artist bring them to life and here we are.
I know it sounds so incredibly common and vain of me but I am really proud of how everything just feels like it's naturally coming together! I'm falling in love with the whole project (as if I wasn't already. xD)
Nothing feels forced when I'm making it, just gotta hope everything sticks together and doesn't crumble apart half-way through. I just hope it's well received even after all this time >.<