How to edit summons in near infinity?
comebackhome
Member Posts: 254
Some of the spells are absurdly bad summon efreeti and dijinni don't even have +1 weapons for a 7th level spell. Watching them run into combat with "weapon ineffective" saddens me.
How can this be rectified in near infinity?
How can this be rectified in near infinity?
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Edit that specific weapon.itm for it's enchantment level to bypass weapon immunity.
I would love to but there are a couple spells that completely break the immersion in this playthrough for my themed run I would love to install it and simply just disable those spell changes since I'm such a big SR advocate however I'm not that mod savy.