I’m getting back into this wonderful game after a lengthy hiatus (good grief it's been over three years) and looking forward to playing SoD for the first time. I've only just started out from Candlekeep, having just done a few side quests and haven't even visited the Nashkel mines yet. At least for the BGEE (BG1) portion of the adventure I plan to use just a Necromancer, Imoen (who will remain a Thief), and Viconia. But since I'm really enjoying this Necromancer thus far, I may end up taking him all the way through to ToB. Pretty sure I will eventually dual this Necromancer to Fighter. I created him with abilities for that, so I'm sure I will dual even if he is fun to play just as a Necromancer.
So my first question is, in your opinion what is the sweet spot for when to dual the Necromancer to Fighter for the whole saga? With SoD factored in to the entire saga, and the additional XP and levels from it and whatnot. I don't have any mods installed.
When dual classing, I'm normally not a big fan of starting over with a new class at level 1 from a high level of the original class. But here I may might make an exception. Pretty sure that I want access to some fairly high level spells for at least half of BGEE 2. He won't start getting HLAs until he reaches level 18 (and then I forget how many levels it takes to max out on those). So I guess I could wait until he has every wizard spell he can get. But to me that is such a long and painful climb back to those wizard spells from Fighter 1!
The second question is one that hopefully you can respond to generally without spoiling me. Can alignment and role playing concept for the character be creatively put to use in SoD? Please no specifics because I have yet to play the expansion portion of the game! But this Necromancer is a little offbeat conceptually. He is TN, not evil at all really. He just is fascinated by the role of death magic and its relationship to life, the balance of life and death energies in the Weave, etc. I know this may be a little hard to answer until I actually begin the SoD portion. But if it can be factored in I think I'll enjoy the game more!
A few general comments to share about the trio: For the BGEE section I'm mostly just power gaming for now. But I do have a self-imposed rule to memorize at least half of the Necromancer's spell slots with Necromantic spells which I plan to continue all the way through the saga. Which I have to say, early on has been a total blast. Early on the Necromancer is meleeing with Chill Touch most of the time--so satisfying when it hits and actually freezes an opponent. He's also using spells like Color Spray and Burning Hands, as this is a mage who isn't afraid to melee.
Imoen is having to melee a lot too (after backstabs), which she is doing a surprisingly good job at. I got her the Dagger of Venom right away. But at least for BGEE Viconia will be the party's tank. I won't be dualing Imoen, as I'll need her thieving skills for as long as I have her until she eventually leaves and rejoins.
I think I have found that sweet spot for now for difficulty. The battles are hard won. But as a party of three they will level quickly and unfortunately the battles will get easier. Not using SCS the first time through.
Anyway, I'm sure I have a lot of great content in store for me in SoD, and very much looking forward to it. This run is shaping up to be really fun thus far. Absolutely loving the close battles thus far with this strategy of using 50% Necromancy spells, meleeing with the Necromancer (quarterstaff and touch spells), and just Imoen and Viconia. Good times!
I think with a party of three I should be able to get the Necromancer to level 10 by the start of SoD. So by then 50% of the time the Necromancer will be using Horror, Ghoul Touch, Skull Trap (that'll be tricky), Vampiric Touch, Contagion, Spirit Armor, and Animate Dead. I'm going to guess that Chill Touch won't even tickle SoD's opponents. Similarly, it will be interesting to see of Larloch's Minor Drain with its casting time of 1 continues to be effective by way of disrupting enemy spell casters as I reach progressively higher levels. I guess maybe Death Spell is possible to have by the start of SoD, but I don't think I've ever made it to level 12 by the end of BG1 other than by soloing (which I've only done a handful of times). I usually run a party of six, so I honestly can't recall.