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Bears don't turn hostile when you approach them - bug?

I noticed that bears in Larswood, Peldwale and the first Cloakwood area don't go hostile even if you walk right up to them. I believe they used to attack if you came too close. Is this a bug?

BG:EE version 2.3.67.3.

Comments

  • PaulaMigratePaulaMigrate Member Posts: 1,201
    edited June 2017
    Do you have a ranger or druid in the party? In this case they only would attack if you go very near to them (with aomeone not druid/ranger) or attack them yourself first.

    IF
    Range([GOODCUTOFF],7)
    !See([PC.0.0.DRUID])
    !See([PC.0.0.RANGER])
    !See([PC.0.0.FIGHTER_DRUID])
    !See([PC.0.0.CLERIC_RANGER])
    !See([GOODCUTOFF.0.FAIRY])
    Allegiance(Myself,NEUTRAL)
    THEN
    RESPONSE #100
    Enemy()
    END

    IF
    AttackedBy([ANYONE],DEFAULT)
    Allegiance(Myself,NEUTRAL)
    THEN
    RESPONSE #100
    Enemy()
    END
    Montresor_SPthespace
  • mf2112mf2112 Member, Moderator Posts: 1,919
    I noticed that too on the new BG1 game I just started up a week ago, several times the stupid pathfinding caused some chars to walk VERY close and I was sure they would go hostile but they didn't. Jaheira is in the party but wasn't close by, and I am sure that in prior games I had been attacked by bears in similar circumstances.
    Montresor_SP
  • Montresor_SPMontresor_SP Member Posts: 2,207

    Do you have a ranger or druid in the party? In this case they only would attack if you go very near to them (with aomeone not druid/ranger) or attack them yourself first.

    IF
    Range([GOODCUTOFF],7)
    !See([PC.0.0.DRUID])
    !See([PC.0.0.RANGER])
    !See([PC.0.0.FIGHTER_DRUID])
    !See([PC.0.0.CLERIC_RANGER])
    !See([GOODCUTOFF.0.FAIRY])
    Allegiance(Myself,NEUTRAL)
    THEN
    RESPONSE #100
    Enemy()
    END

    IF
    AttackedBy([ANYONE],DEFAULT)
    Allegiance(Myself,NEUTRAL)
    THEN
    RESPONSE #100
    Enemy()
    END
    Yes, I have Jaheira in the party - that would probably explain it. Thanks!
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