1st time IWD:EE, all-Elf party
raindog308
Member Posts: 3
First time through IWD:EE (iPad). Started working on a party and had a fancy for an all-elf party. Well, elf and half-elf.
Ended up like this:
Seen many debates here about best party...just wondering if this looks reasonable or if I'm setup for failure.
Ended up like this:
- Half-Elf Barbarian
- Elf Fighter/Thief
- Elf Archer
- Half-Elf Bard
- Half-Elf Cleric/Mage
- Elf Mage
Seen many debates here about best party...just wondering if this looks reasonable or if I'm setup for failure.
1
Comments
On the other hand, IWD is an exceptionally low-magic setting compared to BG/BG2 so your warriors will find themselves chronically short of good armor for a significant chunk of the game. If you can give any of them the ability to cast mirror image and stoneskin, you'll greatly increase their survivability. And if you can specifically do this with a fighter/thief, you can also eliminate his need to put any points in stealth skills, freeing you up to put points in pickpocket (for the rings of free action a couple of early NPCs have) and traps/locks. So I'd suggest switching your fighter/thief to fighter/mage/thief.
Finally, I'd consider changing your cleric/mage to a fighter/cleric/mage. You'll be at low to mid levels for most of IWD so adding fighter to your cleric/mage will make him a highly viable melee combatant in addition to having reasonable casting capabilities.
One more thing, it's no secret that IWD is highly undead-heavy so you'll want to be aware that the game's many skeletons are mainly vulnerable to crushing weapons. So you'll want to make sure that as many people as possible have two points in flails (the best crushing weapon).
Good luck!
So for a 1st time in IWD I wouldn't recommend an all-elven party.
Elven Fighter (no kit)
- Front line fighter. Grandmastery in longswords, dual wielding. Could make him a berserker actually and just think of it as mental conditioning rather than anger. Makes him immune to most debilitating magical assaults, lets him ignore pain, and fights with perfected skill.
Elven Fighter/Mage
- Front line fighter. Defensive buffs. With stoneskin, mirror image and blur he can tank like a boss. Can eventually give him the elf-only magic resistance shield for extra survivability. If you are lucky enough to find the Shadowed Robe (AC4, 15% magic resistance) and also have the Argent Shield (+3 AC, 25% magic resistance, elf only) then your fighter/mage will have 40% magic resistance. That's great to have. Toss on some kind of +x AC ring, and tank anything melee or magic.
Elven Archer
- Just like what you have. Nothing better than that. Grand mastery in bows makes him the ranged equivalent of your fighter.
Elven Sorcerer
- Not enough scrolls to go around? Doesn't matter what scrolls you find, you will always have your favorite spells.
Elven Assassin, Swashbuckler or Fighter/Thief
- Just like what you have. A great choice no matter how you go. My favorite for a ranged character is the swashbuckler, just because you won't be backstabbing...and the bonuses to hit and damage are nice to have. But a fighter/thief is always great to have around.
Elven Cleric
- Your healer. Plain and simple. I just wish that IWDEE would put in non-human gods for kits.
Full elven party. Only 1 member who uses scrolls. Your sorcerer gets to have the perfect spells for each level. Or make the sorcerer a mage and only give the fighter/mage defensive spells. If the thief focuses on ranged abilities, you will end up with 2 front liners, 2 ranged, 2 full casters.
Fighter/Thief (Sharpshooter)
Fighter/Druid (Totemic Druid)
Fighter/Cleric (Priest of Corellon)
Fighter/Mage (Enchanter)
Bard (Dirgesinger)
Sorcerer.
Of course, I used some mods (see below) and EEKeeper, but totally worth it.
http://www.gibberlings3.net/sns/
http://www.gibberlings3.net/cleric/