Oh my god the archidruid guy!
Souplesse
Member Posts: 131
Hello guys,
I'm doing no reload runs with Scs in hard. I win bg1 in hardbut without scs. In the cloackwood, I wanted to talk to the archidruid and surprise: he rip my face off in twenty secondes.
I play with the regular good party: me as cleric/fighter 5/5 Kalid Minsc with Lbow, imoen is a MT multi with a short bow, Jaheira with sling and Dyna. The guy, was not alone, 2 druides were beside him. In one second they summoned 3 bears, one panther and one fire elemental?!?! He vanished, casted confusion or chaos or something on my team... Wow I wasn't prepare to that. In scs, I take the first line for the preparation of druids and mages, may be it was a mistake!
Do you have tips?!
I'm doing no reload runs with Scs in hard. I win bg1 in hardbut without scs. In the cloackwood, I wanted to talk to the archidruid and surprise: he rip my face off in twenty secondes.
I play with the regular good party: me as cleric/fighter 5/5 Kalid Minsc with Lbow, imoen is a MT multi with a short bow, Jaheira with sling and Dyna. The guy, was not alone, 2 druides were beside him. In one second they summoned 3 bears, one panther and one fire elemental?!?! He vanished, casted confusion or chaos or something on my team... Wow I wasn't prepare to that. In scs, I take the first line for the preparation of druids and mages, may be it was a mistake!
Do you have tips?!
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Comments
One suggestion I have is to use Minsc's berserk. Send him in alone and wait until you see the archdruid start casting Chaos, then make him use berserk. His berserk ability makes him immune to mind-affecting spells.
Note: I've never played BG1 with that mod, so I don't know what is changed and I'm not sure if this will work. It's possible that the archdruid won't cast it on Minsc if he's berserking, but if you use berserk after he starts casting the spell but before he finishes casting it, it should work.
Ok I'll try your technic to drag him outside !
The cleric (charname + Jahiera) will go up with the tank and use crowd control spells and then wands on the druids. The thief and cleric(s) may have to retreat downstairs during the battle, so use the layout to your advantage.
I usually do not send a mage in as they tend to go down if the druids get off an insect summoning or their animal/nymph summons get going. The mage may come up and cast a damage spell and then will go back downstairs. This also works for the thief, who can retreat downstairs and come back for backstabs or necklace of missile bombings.
I would probably send Khalid up after the mind control spells have been used up so he can support Minsc as an archer.
I find the key to this battle in SCS is using the tank set-up to avoid mind control and to absorb damage. The tank absorbs the attention of the druids. This allows you to use the stairs to enter/retreat with the rest of the party depending upon class and damage capabilities.
Alot of these guys have avenger kits in BGNPC project as well. It's good to hear they are beefed up a little in SCS, although I usually form an alliance with them through Faldorn, for her special reward after flooding the mines.
I seem to recall he gives a few thousand XP now, e.g. 4000.Actually come to think of it, I think he is worth the same XP as before. But he does drop that +2 club.
120xp or 100xp Jesus Christ ...
In fact, I just came into the tree like usual and maybe because there is Jaheira in my group, he began hostile after a short discussion. Maybe I don't have to fight him to resolve JAheira's quest (for my next run).