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Tweaks Anthology v3 Released

CamDawgCamDawg Member, Developer Posts: 3,438
The Tweaks Anthology is a WeiDU compilation of fixes, cosmetic changes, and tweaks that will run on every Infinity Engine game, from the original Planescape:Torment, through the Icewind Dale and Baldur's Gate series, and the new Enhanced Editions of the games. The successor to BG2 Tweaks and several other tweak packs, some of these were fan requests, others are needed fixes, and others simply make dealing with the more irritating aspects of the game engine easier. Each component can be installed separately so the player can pick and choose only which ones they wish to install. Version 3 includes bug fixes and a revamped Chinese translation courtesy of Angel.

Comments

  • ThacoBellThacoBell Member Posts: 12,235
    That was fast.
  • CamDawgCamDawg Member, Developer Posts: 3,438
    Well, when two components outright fail to install, it's not something I like to wait around to fix. :)
  • GrammarsaladGrammarsalad Member Posts: 2,582
    edited August 2017
    CamDawg said:

    Well, when two components outright fail to install, it's not something I like to wait around to fix. :)

    Heh, glad to know that happens even to the skilled/better modders
  • islandkingislandking Member Posts: 426
    A must have mod.
  • NicolBluetoothNicolBluetooth Member Posts: 48
    So is there an easy way to uninstall the last version of cdtweaks and reinstall this new one while keeping all my mods and settings the same, or do I have to just uninstall it and reinstall it from scratch?
  • ThacoBellThacoBell Member Posts: 12,235
    Having an interesting issue in conjunction with another mod (posted there as well). The components that open multiclassing and kits to all races doesn't seem to fully work with Might and Guile. While I can use any SINGLE class and kit with any race, MULTICLASSES like Ranger/Mage and Ranger/Thief plus the special multiclass kits like Spellfilcher (a kit for thief/mages) don't seem to be affected. Its odd and I'm not sure what would cause it.
  • RaduzielRaduziel Member Posts: 4,714
    Found some bugs (IWDEE v1.4 - Steam - Windows 10 - clean install):
    Installing [Increase Gem and Jewelry Stacking -> Stacks of 120] [v2]

    This step may take a few moments ...
    Copying and patching 2235 files ...
    Copying and patching 1367 files ...
    Copying and patching 248 files ...

    [action list near line 147, column 2 of DCALLIAN.DLG] PARSE WARNING at line 150 column 1-39
    Near Text: )
    [DisplayStringNoNameDlgDlg] not found in ACTION.IDS
    WARNING: cannot verify action ~SetGlobal("Voice_Quest","GLOBAL",3)
    TakePartyItem("VoiceBn")
    AddXP2DA("Level_12_Very_Hard")
    DisplayStringNoNameDlgDlg(Myself,17341)
    AddJournalEntry(34205,INFO)
    ~: Parsing.Parse_error
    Installing [Increase Scroll Stacking -> Stacks of 120] [v2]

    This step may take a few moments ...
    Copying and patching 2235 files ...
    Copying and patching 1367 files ...
    Copying and patching 248 files ...

    [action list near line 147, column 2 of DCALLIAN.DLG] PARSE WARNING at line 150 column 1-39
    Near Text: )
    [DisplayStringNoNameDlgDlg] not found in ACTION.IDS
    WARNING: cannot verify action ~SetGlobal("Voice_Quest","GLOBAL",3)
    TakePartyItem("VoiceBn")
    AddXP2DA("Level_12_Very_Hard")
    DisplayStringNoNameDlgDlg(Myself,17341)
    AddJournalEntry(34205,INFO)
    ~: Parsing.Parse_error
  • kjeronkjeron Member Posts: 2,368
    @Raduziel
    I suggest also posting this on Redmine for Beamdog to fix. The dialogue file itself is bugged, Tweaks is just catching it.
    Action-22 has a typo:
    DisplayStringNoNameDlgDlg(Myself,17341)should be:
    DisplayStringNoNameDlg(Myself,17341)
  • RaduzielRaduziel Member Posts: 4,714
    Another IWDEE 1.4 (Steam Version) bug @CamDawg

    Using the Friendly Random Drops component from IWDEE (option: Re-Randomize on Reload), if you disarm a trapped chest the random loot disappears.

    Happened two times so far (Temple of The Forgotten God and Dragon's Eye).

    If I open the chest without disarming the trap the loot is maintained.

    Weidu Log attached.
  • argent77argent77 Member Posts: 3,478
    Component 1090 (Exotic Item Pack) seems to corrupt stores in BGEE and EET installations, which results in bogus store items, mislabeled descriptions or worse (see screenshots).



  • ZaghoulZaghoul Member, Moderator Posts: 3,938
    v1 at least does not and is fine as far as I can tell in regards to this.
  • smady3smady3 Member Posts: 48
    Zaghoul said:

    v1 at least does not and is fine as far as I can tell in regards to this.

    I too Can confirm this, V1 appears to be ok.
  • CamDawgCamDawg Member, Developer Posts: 3,438
    Raduziel said:

    Another IWDEE 1.4 (Steam Version) bug @CamDawg

    Using the Friendly Random Drops component from IWDEE (option: Re-Randomize on Reload), if you disarm a trapped chest the random loot disappears.

    Happened two times so far (Temple of The Forgotten God and Dragon's Eye).

    If I open the chest without disarming the trap the loot is maintained.

    Weidu Log attached.

    I'm unable to replicate this. There is a slight delay as the loot disappears and then reappears in chests, especially immediately after reloads. However, the entire randomization process is driven by the area script and does not rely on any of the containers themselves.
    argent77 said:

    Component 1090 (Exotic Item Pack) seems to corrupt stores in BGEE and EET installations, which results in bogus store items, mislabeled descriptions or worse (see screenshots).



    This is fixed for v4.
This discussion has been closed.