July roundup
JuliusBorisov
Member, Administrator, Moderator, Developer Posts: 22,754
We have continued to share with fans what Beamdog are up to, and published a new blog entry about recent news.
http://blog.beamdog.com/2017/08/july-roundup-patches-conventions-and.html?m=1
As always, let us know what you think about this series of updates!
http://blog.beamdog.com/2017/08/july-roundup-patches-conventions-and.html?m=1
As always, let us know what you think about this series of updates!
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Comments
The other benefit of targeting 64-bits may be to assume more modern CPU chipsets and instructions. A modern intel CPU has many 'SIMD' instructions that let it do more work with a single instruction, by performing the same operation on multiple pieces of data in a single clock cycle. Using a more modern tool chain to target modern CPUs may make it easier to use those kind of optimizations, or rely on libraries built into the operating system that use those optimizations. This should help win back the speed lost to using larger data.
However, I don't think that a game engine as old as the infinity engine is particularly in need of fine-tuned optimizations to speed the gameplay - the reliability benefits of a modern tool chain could potentially be a big win though - along with not being dropped by Apple when the new iOS ships later this year
I mean, with luck.....
I also hope that the outline for the next patches shows up in Redmine. I really enjoy being able to follow their progress on the patches that way.