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About the the player initiated dialog of the mod BGNPC

unavailableunavailable Member Posts: 268
edited August 2017 in BG:EE Mods
I know that the PID for romances go through a few phases, and the list of dialoges expands. Is it like this for other characters too? What triggers a new phase of PID from Imoen, or Montaron or Garrick for example? I randomly check them sometimes, and I sort of stopped checking between the bandit camp and cloakwood after not noticing anything changing.

Comments

  • PaulaMigratePaulaMigrate Member Posts: 1,201
    PID options in BG1 are added by a number of mods. Not all NPCs get the same treatment, some have pretty similar talks not very much expanded, some have deeper and evolving contents.
    The ones with BG1NPC romances have usually more than others. PIDs for mod NPCs are usually more elaborate. And some NPCs simply have nothing to say.
    Since all this was added by modders, you may see preferred and neglegted characters. Some NPCs simply inspire writers more than others.
  • unavailableunavailable Member Posts: 268

    PID options in BG1 are added by a number of mods. Not all NPCs get the same treatment, some have pretty similar talks not very much expanded, some have deeper and evolving contents.
    The ones with BG1NPC romances have usually more than others. PIDs for mod NPCs are usually more elaborate. And some NPCs simply have nothing to say.
    Since all this was added by modders, you may see preferred and neglegted characters. Some NPCs simply inspire writers more than others.

    they seem to talk a lot during quests though. The whole group had a running conversation about the man turned slime quest in beregost. I also really like what the writer did with Marl and Montaron, what with the ways of talking them out of violent action. If the characters keep it going like this I may have no choice but to keep them.

    What other chararacters talk a lot? I used to complain about the way NPCs turned baldurs gate into an episode of Passions on account of having so many words gated behind a romantic path, but BGNPC seems to be an exception,
  • PaulaMigratePaulaMigrate Member Posts: 1,201

    PID options in BG1 are added by a number of mods. Not all NPCs get the same treatment, some have pretty similar talks not very much expanded, some have deeper and evolving contents.
    The ones with BG1NPC romances have usually more than others. PIDs for mod NPCs are usually more elaborate. And some NPCs simply have nothing to say.
    Since all this was added by modders, you may see preferred and neglegted characters. Some NPCs simply inspire writers more than others.

    they seem to talk a lot during quests though. The whole group had a running conversation about the man turned slime quest in beregost. I also really like what the writer did with Marl and Montaron, what with the ways of talking them out of violent action. If the characters keep it going like this I may have no choice but to keep them.

    What other chararacters talk a lot? I used to complain about the way NPCs turned baldurs gate into an episode of Passions on account of having so many words gated behind a romantic path, but BGNPC seems to be an exception,
    The slime quest episode is not BG1NPCs but another mod. This is what I meant with my earlier post. BG1NPCs was the (history) first mod to introduce more active NPCs and afterwards many other mods picked that up and at least vanilla NPCs react to a lot of mod added or standard events. Any more recent mod NPC comes with a minimum of dialogue that equals it to those *standards* once set by BG1NPCs. Of the new EE characters Neera has most content but only if you add the respective mods for her that do it.
  • ZaghoulZaghoul Member, Moderator Posts: 3,938
    I added a few SoD approved mods that increase conversations quite a bit, on top of BGNPC. The Xan & Coran friendships, as well as Neera's two different extensions. Chatty Imoen adds some more interest as well. Garrick has a mod to but I don't ever trigger it due to not having Immy and him in the party much.
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