Before there was the IE engine creating 2nd edition masterpieces, there was SSI creating 2E games for worlds from Spelljammer to DragonLance. Here i'm going to post some of my playthrough from one of my personal favorites.
First, introducing the party, from left to right.
Half Elf True Neutral Fighter/Druid/Preserver
Elemental Sphere: Water
Psionic School: Kinetics
Additional Comments: For RP reasons, I don't venture forth into the desert wastelands without one who worships the Water elemental sphere, despite the few and not very useful unique spells. A former member of the Veiled Alliance before being made a slave.
Neutral Good Thri-Kreen Fighter/Psion/Cleric
Elemental Sphere: Fire
All Psionic Schools
Additional Comments: Thri Kreen are a trade off. While they get a glorious 5 unarmed attacks per round, and an additional paralyzing bite even if equipped with a weapon, they can not equip almost any items. But considering this is the only game which allows them as a playable race, how could you pass it up? A wise and benevolent elder for her tribe before their capture by slavers.
Lawful Good Half Giant Gladiator
Psionic School: Telepathy
Additional Comments: Half Giants have terrific STR and CON scores. As such, they are the best candidate for melee damage dealer. Born into captivity.
Chaotic Good Elf Ranger/Preserver
Elemental Sphere: Air
Psionic School: Metabolic
Additional comments: Rangers get no dual wield penalty and minor access to a few useful elemental spells, so it's not a bad tradeoff for a little extra XP. Also, two arcane casters are always better than one. Also a former member of the Veiled Alliance.