Defensive Spin and Free Action
JuliusBorisov
Member, Administrator, Moderator, Developer Posts: 22,758
I wonder, how does the Defensive Spin abilitity of blade (bard kit) work with the ring of Free Action in BG:EE? Can you move when this ability is activated and you wear the ring (or cast a spell)?
And one more thing: the ring of Free Action and the Boots of Speed. How do they work together in BG:EE?
And one more thing: the ring of Free Action and the Boots of Speed. How do they work together in BG:EE?
Post edited by Balquo on
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Not really sure what happens with Haste and the Ring of Free Action, but I think that exploit wasn't easy to fix.
They should really just implement this in all its strict canon correctness:
http://www.shsforums.net/files/file/888-pnp-free-action-v2/
Well, they had to decide whether that was an exploit or not. While they decided to restrict the movement for the blade during the defensive spin, it means disapproval of pnp-free-action.
Technically, I think BGEE follows everything in there (I'm pretty sure Free Action isn't disabling Haste despite the description) except being able to be Slowed and Hasted at the same time.
Not sure if you're disagreeing with Free Action not letting you move while using Defensive Spin. My logic for this choice is that getting stuck in place while performing defensive spin isn't a magical effect, but a conscious decision of the Blade to improve his defenses.
I think your interpretation of why a Defensive Spin should be locked in place is plausible. The issue is just how the engine enforces this. I assume it does a quick and dirty magical hold thing on you which in turn can be bypassed by free action. This was unintended by the Devs I'm sure.
Edit: the issue was that in the unmodded game, free action also negated any *positive* movement modifier, which is what my mod intended to fix (and if the devs already incorporated it, great, they could've told me at least though :P).
I can't guarantee those effects are all there. I'm almost positive that its still possible to have Free Action and haste from Boots of Speed since it was a mess to prevent that, but its possible that the Haste spell doesn't work.
Whether the devs intended for free action to preclude positive effects is unclear. The spell description is neutral, whereas the ring of free action's description explicitly states that haste is prevented.
IWD also works like that (along with a proper description of ring of freedom that mentions boots of speed and doesn't mention haste), so that might clarify things a bit.
And of course, boots of speed shouldn't give haste in BG:EE because it makes no sense really.
I believe that Defensive Spin should trump RoFA, which is why Defensive Spin's "immobilized" effect should also trump RoFA's "free movement" effect. Sure RoFA can still work with Defensive Spin (ie, you can't be slowed/held while using Defensive Spin if you have RoFA) but you should still be immobilized. Innates should trump friendly spell/item effects, because when it all comes down to it a person can try to resist (or "make a save against") even friendly spell/item effects, unless we're talking about a particularly powerful spell/item effect. In order to perform Defensive Spin, the Blade must stand still. That is a *requirement*. So movement = no Defensive Spin.
Free action is, in general, a huge mess. It's one of the few rules I asked Gaider about since it was so inconsistent throughout BG2.