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[Mod] PnPTweaks

BluePearBluePear Member Posts: 13
edited August 2017 in BG:EE Mods
PnPTweaks for BGEE and BG2EE
by BluePear

This mod has five optional components:

1) PnP Healing Spells
This component changes all healing spells and their opposites
(Cause Serious/Critical Wounds) to heal their 2e ADnD amount.

Cure Light Wounds: 1d8
Cure Medium Wounds: 1d10+1
Cure Serious Wounds: 2d8+1
Cause Serious Wounds: 2d8+1
Cure Critical Wounds: 3d8+3
Cause Critical Wounds: 3d8+3

2) PnP Healing Potions
This component changes Potion of Healing and Potion of Extra
Healing to heal for their 2e ADnD amount.

Potion of Healing: 2d4+2
Potion of Extra Healing: 3d8+3

3) Increase Raise Dead cost at temples
This component changes the gold cost of a Raise Dead spell in
all temples to 800 + 200 per level.

Level 1: 1000
Level 2: 1200
Level 3: 1400
Level 4: 1600
Level 5: 1800

4) PnP Identify
This component aims to make identifying magic items more of a
hassle, as it is in 2e ADnD. It is impossible to implement the
exact way the Identify spell works, but I tried to approximate.

New spell description:


Level: 1
Range: 0
Duration: 2 rounds
Casting Time: 9
Area of Effect: The caster
Saving Throw: None

When this spell is cast, it increases the caster's lore by
20 +5 per level for 2 rounds. Since the spell is extremely
exhausting, the caster loses 8 points of constitution which
are regained gradually over the course of 16 hours. If this
spell drops the caster's constitution below 1, they will die.
Exceptionally tough casters can use this spell twice in order
to double the effect."

This means, it is no longer possible to identify items via the
identify button on the item. Unfortunately I have not been
able to make this spell castable from scroll. So if you find
an Identify scroll, you can only use it to learn the spell.

5) Increase identify cost in stores
This component has three options:
- double the cost
- triple the cost
- quintuple the cost

Download v1.01

Post edited by BluePear on


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