The Good, the Bad and the Ugly - Classes/kits edition - Shamans
darko1beamdog
Member Posts: 31
Hello there!
Would someone who's knowledgeable on the subject of shamans in BG EE, please tell me what they're all about?
What are the pros and cons of rolling a shaman? How do they fit in the grand scheme of things?
And so on...
Hopefully we'll all learn something new from this discussion.
Thanks in advance.
Would someone who's knowledgeable on the subject of shamans in BG EE, please tell me what they're all about?
What are the pros and cons of rolling a shaman? How do they fit in the grand scheme of things?
And so on...
Hopefully we'll all learn something new from this discussion.
Thanks in advance.
3
Comments
Rolling up shamans is somewhat less stressful than any other divine class of castor as Wis will not give any bonus spells (lower wis. will not hurt spellcasting). Other physical stats can be focused on a little more.
The ability to summon spirits anytime is quite useful. There are various tactics involved in getting the most use out of summons but they are quite useful (solo OR in a group).
Fits half orcs quite nicely with their str. The weapon selection is a nice change of pace as well with the ability to use slashing and piercing weapons. Overall quite a different feel than the standard divine classes.
To top all that off, in BG they will reach 10th lvl (exp cap removed only, 9th vanilla-4th lvl spells only) and get the chance to use 5th lvl spells like insect plague and ironskins.
I'm playing an ogre shaman at the moment with a 9 wis (EEKeeper . Low wis doesn't hurt a bit (well, he can't read scrolls due to low Int, zero lore, and low Dex means watch out for loose gravel, but hey, he's got part of the ogre combat voiceset "I-will- crush!) Fun though, lots o fun
I tend to enjoy and work weaknesses of classes or races into play. It often leads to new uses for less frequently used spells as well.
Heck, anything that includes a new opportunity for H/O's with AOE spells is darn nice.
Is the shaman a good substitute for the druid and/or cleric?
Feel free to continue as all input is appreciated.
The big advantage of shamans, though, is that you can give them situationally useful spells like slow poison and negative plane protection without much weakening their combat-casting prowess. This in turn frees up your other divine casters to memorize fewer defensive/utility spells and more offensive or DPS-enhancing spells (in the same way that sorcerers can learn identify and protection from petrification so your other mages can focus on magic missile and chromatic orb). Having both a shaman and a fighter/druid (or ranger/cleric) can work well.
One other point worth mentioning is that, while shamans are stereotyped as casting only druid spells, they actually get a couple of pretty good shaman-only spells.
I'm going to go off topic and mark the next sub-question of this discussion with a "*".
If you're going to comment and refer to this particular question, I would ask that you please put "*" at the beginning so that we might mitigate potential confusion. Thanks in advance.
* Strongholds have been mentioned on multiple occasions in this discussion. I've bought BG 2 EE but haven't played it yet.
Could someone put up some bullet points and elaborate in short on what strongholds are, their purpose etc.?
Spirit Ward, Writhing Fog, Spiritual Clarity, Spirit Fire, Recall Spirit, Spiritual Lock, and Ether Gate
http://baldursgate.wikia.com/wiki/Shaman
The first time I had a shaman automatically cast Spiritual Clarity or Recall Spirit on a confused or dead NPC was awesome.