How wild is a Wild Mage?
Permidion_Stark
Member Posts: 4,861
I'm just about to start a playthrough of BG1 (first time in ages) and I was thinking of taking Neera in my party because I never have before. However, I always play no reloads and no resurrection so I was wondering how dangerous Neera is to her fellow party members? I don't want to get half-way through and find she has accidentally killed us all off.
I'm mainly asking because I started a game of SoD and she was in my party and this was the first thing that happened:
The party hasn't even moved yet. Neera has attempted to cast Stoneskin and has ended up entangling herself. It seemed pretty funny at the time but I think it could get old quite quickly.
I'm mainly asking because I started a game of SoD and she was in my party and this was the first thing that happened:
The party hasn't even moved yet. Neera has attempted to cast Stoneskin and has ended up entangling herself. It seemed pretty funny at the time but I think it could get old quite quickly.
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Imo the only enjoyable way of playing a Wild Mage is to completely forget about trying to control their accidents and deal with the unpredictable as it comes. Sometimes luck will be on your side and do something amazing and other times you'll all die horribly. For challenge runs or no-reloads you're better off with a Sorcerer.
Thanks. That sounds like it would drive me to distraction. Maybe I'll create a Wild Mage as a Charname and try it that way. I won't be so annoyed if it is me rather than one of my NPCs who is creating havoc.
your Wild Mage level
15 if you have Chaos Shield active
25 if you have Improved Chaos Shield active
(so a level 20 Neera with ICS active would add 45 to her roll)
then you look up the result on the Wild Surge table and apply that to your spell. (I don't have the specific table for BG:EE handy so have this one from PocketPlane instead).
Nahal's Reckless Dweomer is fun to play with. Forces a Wild Surge in exchange for potentially casting any one known spell (NRD -> Wish, anyone?)
Thanks, especially for the Wild Surge table, that does sound it might be fun to play. I might roll me up a Wild Mage tonight.
Surges for everyone!
E: Is there a setting or mod that exposes the Wild Surge roll information?
That being said. Wild Mage Surges in regular BG. Specially on a no-reload game can be pretty derailing unless your really looking for that extra variable to really add to your run and make you have to adjust on the fly. There are some really unlucky roll combinations you can get.
Kept me on edge casting every spell in a run as a WM.
But I have enjoyed fleeing from giant demons in BG1, and watching a cow kill half of Nashkel.
And some of the effects are easy not to notice until it's way too late. Disappearing gold being amongst them.
Make sure to read the feedback scroll at the bottom, because some surges aren't obvious, such as "Spell cast at twice level."