Single Weapon Style
Permidion_Stark
Member Posts: 4,861
I should know this . . . but I don't.
I'm going to play BG1 as a vanilla Thief. I was going to put a pip in swords of some type (haven't decided which yet), a pip in Short Bows and a pip in Single Weapon Style. If my Thief uses a buckler when using his sword will that negate the advantages conferred by Single Weapon Style?
Also does Single Weapon Style give you any advantages when using a bow (I'm guessing not)?
I'm going to play BG1 as a vanilla Thief. I was going to put a pip in swords of some type (haven't decided which yet), a pip in Short Bows and a pip in Single Weapon Style. If my Thief uses a buckler when using his sword will that negate the advantages conferred by Single Weapon Style?
Also does Single Weapon Style give you any advantages when using a bow (I'm guessing not)?
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Edit: post amended to correct errors.
I have never noticed this before and often use bucklers (on thieves) with other items like Elves Bane and the Cloak of Displacement. The character sheet seems to correctly reflect the proper +/- based on damage type, or at least seems that way to me.
Or do you mean this only applies if the charname uses a buckler with SWS?
If you plan on taking your thief into further chapters, in Siege of Dragonspear the buckler selection is a bit better but still not a winner versus SWS for a backstabbing thief. In SoA/ToB the buckler selection is again poor (unless you play a modded game) so SWS prevails once again if using a single-handed weapon.
Really I think the only time bucklers make sense for a thief is in a modded game, e.g. Rogue Rebalancing mod adds some really great bucklers for thieves in both BG1 and BG2, amongst other thiefly items. They are very good and in my opinion better than SWS. In both games the added bucklers may be purchased at the thieves' guilds.
If you play a mod that allows 3 TWF pips for thieves - again RR mod or the Song & Silence mod - in this case I would probably skip SWS also so as to get the first 2 TWF pips earlier (and use a mod buckler until you obtain 2 TWF pips). Some people suggest to tale both SWS and TWF in that case, but I find the constant weapon switching annoying, or I forget to do it, so personally I would pass and focus on one or the other. But to each their own.
Have fun with your pure thief!
(exception are MAGICAL , RETURNING throwing weapons turned into their melee-mode aka Hammers/Daggers/Axes)
Bucklers of note.
-Buckly's Buckler (+1con) + Con Book = Free Health Regen during map travel and resting (as a half orc/Dwarf the buckler OR the book will do) (20con for all but elfs , haha pointy eared suckers)
-Kiel's Buckler = +1 Dex , thats 5% on all thief skills and a possible AC dex modifier if its high enough.
-(BG2) Buckler +3 = 4AC bonus (only 2 against missiles weapons if you use Sword and Shield style , nothing about piercing in the actual stats ?)
if you plan on using Buckler's permanent you want to invest in Sword and Shield , missiles are the killer in BG1....they and random low level spells to the face...
versus.
1AC and crits on 19+20 rolls.
since your pure thief should not take the heath anyhow SWS and its possible higher dmg output are preferable. so use your Buckler as a Frisbee.
that does not mean you cant store Kiel's and Buckly's in your backpack and quickly strap them on if you need +1dex or +1con for a short moment.