Ultimate Shar-teel build...
malachi151
Member Posts: 152
I'm planing on running all the way through with an evil party, which I've never done, and am working out how best to optimize Shar-teel.
I'm thinking this:
Dual to Thief at level 6 with 3 pips in Longswords. This should allow for getting 3 pips in Longswords and 3 pips in Two-Weapon Style when you get the thief pip at level 8.
Put all of her thieving points into Detect Illusion and Detect Traps. These are the two abilities you can use with full armor on. This will also be the first time I've maxed out Detect Illusion in BG1.
Teamed up with Edwin he'll be able to cast Invis on her for backstabs and then she can go straight into combat. Once Edwin gets Improved Invis it will be even better!
I'm thinking this:
Dual to Thief at level 6 with 3 pips in Longswords. This should allow for getting 3 pips in Longswords and 3 pips in Two-Weapon Style when you get the thief pip at level 8.
Put all of her thieving points into Detect Illusion and Detect Traps. These are the two abilities you can use with full armor on. This will also be the first time I've maxed out Detect Illusion in BG1.
Teamed up with Edwin he'll be able to cast Invis on her for backstabs and then she can go straight into combat. Once Edwin gets Improved Invis it will be even better!
5
Comments
And as was mentioned, there's Drizzt's armor, which you can use all thieving abilities with.
Yeah, dualing at 3 does sound nice...
BTW, getting from level 1 thief to level 4 is only 8750XP, so that's a super short amount of downtime if you do a few easy high xp quests then.
I have 4 thieves now, all multi or dual. Sending all 4 for backstabs is quite fun, kind of race against time to get in position before someone blows their cover! Always double up on the toughest wizard as rolling a 1 for a backstab sucks.
Incidently, you can make her a pretty competent archer too. You don't start with pips for it though!
What I really hate about the modifications Beamdog made is that they totally made her a dual-wielder. So what if she has 17 Dex? This is 2E (or more like 2.5E), there are no benefits from having high dex and dual-wield.
She is definitely one of my favorite characters in BG1. Is too bad Bioware never added her in Throne of Bhaal as they promised.
Level 7 Fighter - all proficiencies into Dagger (3 pips) (soloing until you hit level 6 makes this part quicker).
Dual to thief, level up to 3.
Wait until she has enough Exp, then level her from 3 to 8 all at once, getting 2 proficiency points to spend into Dagger proficiency, increasing proficiency to GM (unless they fixed that particular quirk).
Grand Mastery in Daggers, dual wielding for 7/2 APR with dagger of venom and heart of the golem.
Your suggestion is missing one point. Backstabs.
Use her for backstabs as a thief. Due to her high Str, those can lead to incredible results. I once had her do a backstab that killed in the final battle Angelo with one stab (yeah, poetic justice really).
Unfortunately you get it a bit late into BG1.