Soundtracks for BG:EE, SoD, BG2:EE, IWD:EE are now available
in the Beamdog store.
Fun new EE behavior for dual-classing Yoshimo
So as we all know, you can dual-class Yoshimo to a Fighter. In the original BG2 (depending on how much of the game content you complete before chapter 4 and spoiler-y things occur) this tactic varied between "kinda neat" and "completely pointless" due to the time it took to get Yoshi's new fighter levels to surpass his thief levels. BUT in the EE's, the first time you meet a character and they join your party, after about a 1 second delay the game runs a script granting them xp comparable to yours. For instance, if I show up to Chateau Irenicus with a 500,000xp Cavalier, when Imoen joins my party, (after about a 1 second delay) her xp jumps from around 120,000 to 500,000. I keep emphasizing the 1 second delay for a reason, and here it is: though it may be a biiiit on the cheesy side, when Yoshimo joins your party, you can actually pause before the xp-matching script runs, and dual-class him. Then the script runs, and suddenly your new level 1 fighter Yoshi receives 500,000 xp, rocketing him straight to tenth level, only one away from reactivating his bounty hunter class. If you import from a very thorough playthrough of BG1 and SoD, your character can even be starting with more XP, and if you manage to hit 750,000 before you pick up Yoshimo, you can dual him and reactivate his first class quite literally immediately, with no consoling xp, no saving quest rewards, nothing but a little script magic. This is the Yoshimo in my current playthrough (while still inside Irenicus' dungeon):
*Single Weapon Style
I think this weapon skill is MUCH more befitting a dude with two katanas in his damn portrait
And he can still unlock any lock with only one potion of Master Thievery, and find/disarm every trap in the game. Just a little something to spice up your next playthrough