Soundtracks for BG:EE, SoD, BG2:EE, IWD:EE are now available
in the Beamdog store.
help me flesh out my party
First of all a little bit of my gaming background and plans. I suck at video games. I'm not a total noob, I played BG and ID back when they first came out, but I recently picked up the enhanced and am going to give it another go. I'm not a hardcore gamer looking to powergame or make several run throughs. I'm gonna play on one of the easier modes and still expect plenty of challenge. I want a good variety in my party but I still want it to be decent/viable.
I think I'm going to go with a half-orc berserker as my group leader, all muscle. 19 str 18 dex 19 con, low int and wis, maybe high charisma if I can swing that too.
After that, I LOVE assassins so I'd like to do an assassin. But I'm also aware that I might be better off doing a thief/fighter that's more focused on range. Like I said I'm just bad at games and at the strategies, and I seem to have a hard time setting up backstabs and such. So I'm a bit torn there, but I feel I probably only need one rogue and will go one of these two routes.
I also think I want a bard, mainly for the high lore because I finding wasting spell slots on identify to be a hassle. Not sure what else a bard is good for, but at least it adds a bit of character.
I really like the archer kit. And I also tend to like a simplified fighting strategy of a couple front line fighters for melee while the others sit back and do ranged attacks, so I was kinda thinking archer EVEN if I go with the thief fighter above.
Mages I have the hardest time with. I did a quick playtest last night and had drawn up a mage/fighter, but then couldn't cast spells while I was wearing armor. But I know I've always felt like mages are sort of a waste at least early on, casting one sleep spell every few fights and not doing much else. I was trying to find a way to make them more useful. And since I figured I'm only planning one playthrough I might not get to the high levels anyway. Just not sure how to use a mage in my party.
Cleric wise, I'm thinking I'll get by with a cleric/fighter. Never been a huge fan of clerics anyway and one who could double as a front line fighter but still do a few healing/buff spells seemed more useful.
Half Orc berserker
assassin or thief/fighter focused on range attacks (maybe only after an initial backstab)
mage or mage combo with something else?
perhaps another cleric combo in there? Or a straight cleric?
I also really like dual-wielders, maybe my rogue would be good for dual wielding? Cleric/fighter I'm thinking sword and shield style, orc I was thinking either two handed weapon or maybe he'd be good for dual wielding too?
Open to thoughts/suggestions here. I also want to mix up my weapon profs, and specialize first and foremost ahead of adding more weapon profs. IE I'd rather get as many points specialized in a specific weapon than to have profs in several weapons, figuring anything beyond the first weapon won't get much use.
Also, for dual wield is it worth doing any of the more extravagant swords like scimitar, wakizashi or whatever? Should I stick to long sword/short sword/dagger? Is it worth doing a two handed sword? Are there any magic two handers? If not I'll probably skip it. I figure I'll go mace with my cleric and if I have 2 cleric types I'd pick flail for the other one. As for ranged I'd like to mix it up, maybe longbow for the archer, crossbow for the thief or assassin, and shortbows or slings for the others?