Thinking about choosing a half-elf instread of an elf fighter/mage
Oxford_Guy
Member Posts: 3,729
Recently I've strangely been considering playing a half-elf fighter/mage instead of an elf, even though it would mean losing out on the elf weapon bonuses and high charm resistance, just so that I can romance Viconia in BG2, LOL! Also it would make me feel like I have a greater choice of weapons (e.g. axes, crossbows), as wouldn't feel I'd be missing out on the elf sword/bow bonuses.
Has anyone else thought along these lines, or am I the only one deranged as such?
Has anyone else thought along these lines, or am I the only one deranged as such?
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Anyway, I'd be a little surprised if the comparative loss in bonuses (from being an elf) is something that will actually be felt all that much... (I can't confirm that from my own experience, though.) As a half-elf you still figure to become very powerful. You'll still vanquish the same foes... and so it'll take some extra rounds to do so? I would think that whether you play elf or half-elf, you'll likely still end up getting the majority of the kills (although Dorn may win that honor). And, as you point out, you'll be able to romance Viconia.
Myself, I actually enjoy using some of the weaker NPCs and classes to increase the challenge. (Not exclusively or all the time, but I mix them in often.) I'd get bored playing nothing but the strongest characters.
Go elf, or go home!
I usually pick half-elves since I think it's a cooler race.
But honestly now that I think about it, Fighter/Mages aren't exactly front-liners. They're for support, shooting lots of arrows, buffing people, and throwing the odd magic missile or what not. The bonus to Dexterity AND Elven Bow bonus is already a better THAC0 than the Half-Elf Fighter/Mage by 2. Pretty significant, and truly, I doubt a Fighter/Mage is going to engage in melee very often, so that 2 better ranged THAC0 is probably far more useful than +1 more HP/level.
That said I can't blame you for wanting to romance Viconia. :P
18 Con vs. a 17 - More HP. The resistances are mostly crap. Sleep is never casted on you and charm not enough to matter.
But if you want the *best* fighter/spell-caster option - Gnome Fighter/Illusionist.
But they can't cast necromancy spells, no Horrid Wilting etc.!
He'll get some extra HP from his familiar. And IIRC a Fighter-Mage can cast in eleven chain. (?)
He won't really hit his stride until BG2:EE. But I think should be fun to try to get the most out of his skills on the front line in BG:EE.
I'll have to get every item that maxes the number of spell slots!
In the original game, an Elven fighter can have the highest possible starting thac0 with both melee -and- ranged weapons (over 18/50 STR, 19 DEX, ** Large Swords, ** Bows).
In BGEE, only a half orc would be better in melee (and they can't be fighter/mages, iirc).
Honestly the reason to pick an Elven Fighter/Mage over that is to be Mr. Supporter like I was saying, so if you're not going to play like that, and melee instead, seriously, go for the Gnome. Actually, third reason: If you can't make up you mind where you want to compromise so you do decent at everything instead of making a dedicated choice. Slightly silly reason, but worth mentioning ... honestly I would recommend half-elf for all newbies.
Also, if I do go for 18 Con that probably means compromises elsewhere, as Str, Dex and Int all need to be high too.
Anyway, point being I know from past games that this spell combo works well on the front line.
Below are the spells I'll be most likely to try, listed more or less in the order that I would be inclined to use them. (Remember, I'm mainly setting out to disable the target.) Note that the greater the casting time, the higher level the spell--which also means the higher level the caster, and then the higher the THACO, plus any spell protections, etc.
Casting Time = 1
Sleep (imho the most powerful low level spell in the game; but my back row casters will be casting it also)
Chromatic Orb (I won't use this until 4th level when it blinds; 5th level it stuns; disabling effects improve at each successive higher level, etc.)
Charm Person (make the target fight against his own comrades; I prefer to cast this spell versus Algernon's Cloak which I feel is unbalancing; my backrow casters will be casting it also)
Color Spray (good fun just for the neat spell effect)
Spook (probably won't use since Horror gives so much more bang for the buck)
Magic Missile (question: in BG:EE will I most often do more damage dual wielding katana and long sword versus this spell?)
Larloch's Minor Drain (really not worth the spell slot if I can dole more damage with weapons)
Shocking Grasp (really not worth the spell slot if I can dole more damage with weapons)
Burning Hands (really not worth the spell slot if I can dole more damage with weapons)
Casting Time = 2
Blindness (great versus mages; although I'll usually have my backrow casters cast this)
Horror (right up there with Sleep as one of the best low level spells in the game; backrow casters will be casting it also)
Glitterdust (blinded enemies is always a good thing; backrow casters will be casting it also)
Melf's Acid Arrow (again the question of whether martial weapons will most often deliver more damage)
Dire Charm (Charm Person seems to work just as well, however; backrow casters will be casting it also)
Casting Time = 3
Ghoul Touch (such great fun value)
Vampiric Touch (love this in combo with Ghoul Touch)
Hold Person (one of the best spells in the game, although this will already be a staple for my backrow casters)
Slow (one of my favorites, although the casters in the backrow will be using it too)
Lightning Bolt (almost too risky due to friendly fire casualties, but packs such a wallop)
Melf's Minute Meteors (again the question of whether martial weapons will most often deliver more damage; and backrow casters will be using this also as their last spell)
Casting Time = 4
Confusion (awesome spell, basically Horror but more powerful; backrow casters will be casting it also)
Emotion: Hoplessness (excellent, the higher level version of Sleep; backrow casters will be casting it also)
Chaos (another excellent higher level version of Horror; backrow casters will be casting it also)
Contagion (versus enemy spellcasters to distract their casting; backrow casters will be casting it also)
Casting Time = 5
Domination (similar lower level spells may work just as well; may be used by backrow casters instead)
Feeblemind (similar lower level spells may work just as well; may be used by backrow casters instead)
Hold Monster (may be used by backrow casters instead)