Soundtracks for BG:EE, SoD, BG2:EE, IWD:EE, PST:EE are now available
in the Beamdog store.
Goblins as a playable race
Well, SoD has been out for quite some time now, and I've been wondering this.
Why aren't Goblins available as a playable race?
I understand that their paper-dolls/sprites don't reflect all the armors and weapons available in the game (as one can easily see by playing with M’Khiin) but I honestly don't think anyone would complain much about that. Just make them playable with only the Fighter and Shaman classes and they'll look alright.
Is it a technical limitation? Or is it just a case of "no one wants to play as a goblin"?
I understand that RP-wise it wouldn't make much sense for Charname to be a Goblin (NPCs would probably just react as if you were a more... let's say "common/non-monster" race), but I would still enjoy creating one.
I understand Drows and Avariel (for example) not being available. As far as aesthetics go, all you have to do is create an Elf and give it dark skin (drow) or use the console to give it wings (avariel).
Mind you, I'm talking aesthetics here, I realise it wouldn't make much sense for charname to be a drow or avariel either, and that you would still be missing the actual race characteristics (magic resistence, etc).
But Goblins are different.
I see no point in having a Goblin NPC but not being able to create your own. Can any Dev answer me?
I'm a programmer myself, so if it's a code/engine limitation then I can totally understand that, but as of right now I see no reason for it.