What are all the impacts of 2.x on quick weapon slots?
Nerva
Member Posts: 133
I looked for something that details the new features of EE 2.0 but didn't find anything, so I'm sorry if this has been explained somewhere already.
I'm trying to figure out what are all the effects of 2.x on dual-wield, sword-and-shield, two-handed, and one-handed missile weapons. In particular, can I now dual-wield a sling and Crom Faeyr, and get the strength bonus? I need to know in advance of starting a 2.x game because it affects the relative usefulness of weapons and therefore also what proficiencies I should take at the start of the game.
Also, can I put darts and throwing axes/daggers in the left hand (second weapon) slot? And if so, when I click-attack on an enemy that is beyond reach, what happens?
I'm trying to figure out what are all the effects of 2.x on dual-wield, sword-and-shield, two-handed, and one-handed missile weapons. In particular, can I now dual-wield a sling and Crom Faeyr, and get the strength bonus? I need to know in advance of starting a 2.x game because it affects the relative usefulness of weapons and therefore also what proficiencies I should take at the start of the game.
Also, can I put darts and throwing axes/daggers in the left hand (second weapon) slot? And if so, when I click-attack on an enemy that is beyond reach, what happens?
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Comments
now you can rock that sword/shield and a bow ... or your two daggers and a crossbow ..and swap in between without micro managing your inventory.
you are still limited to the normal game mechanics and allowed weapons ...so no double dual wielding throwing darts. or any ranged/melee weapon ...small exception that you can wield a MAGICAL returning throwing dagger in your main hand and any offhand weapon and use the melee mode of the magical dagger you will dualwield ....once you turn on the throwing mode you don't. (should work for returning hammers and axes too)
setting the magical returning throwing axes/daggers/hammers to melee makes you offhand weapon appear ... setting it to range disappear.