What are all the impacts of 2.x on quick weapon slots?
I looked for something that details the new features of EE 2.0 but didn't find anything, so I'm sorry if this has been explained somewhere already.
I'm trying to figure out what are all the effects of 2.x on dual-wield, sword-and-shield, two-handed, and one-handed missile weapons. In particular, can I now dual-wield a sling and Crom Faeyr, and get the strength bonus? I need to know in advance of starting a 2.x game because it affects the relative usefulness of weapons and therefore also what proficiencies I should take at the start of the game.
Also, can I put darts and throwing axes/daggers in the left hand (second weapon) slot? And if so, when I click-attack on an enemy that is beyond reach, what happens?