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Best of Races/Classes

AbelAbel Member Posts: 785
28/11, 20:50 - Important note: I intended to revise completely this guide before the release. Since release is very near I post it. Unfortunately it is far from completion. However I think it can still be useful until I update it.

So mind that while you read it. For example, I had no time to do the full comparisons I intended to do to back up my recommendations. But don't worry, more is to come very soon.
And, as a very special gift for this enhanced edition of Baldur's Gate, I made a powerful tool you can use with Excel to compare various builds. It's also very limited right now, but already potent.

Introduction:
After some thinking I decided to rewrite this post. Hopefully, it is now truly beginners’ friendly. Beginners’ cannot but progress so it also contains detailed analysis for demanding players.

I initiated a poll on this very forum to verify what the most common play style would be. It is as I thought and a majority of you will play the game with a custom character, adding non-player characters (NPC) to the party along the way. So, what follows will concern this play style.

Now, what we, new and experienced players alike, ask ourselves when starting a new game is: « what character should I create »? Character creation is doubtless one of the most entertaining aspect of Baldur’s Gate (BG) and of role-playing games (RPG) in general.

Including the three new NPCs introduced by BG: Enhanced Edition (EE), the total number of NPC you can recruit is twenty seven. Given that your party can only house a total of six characters, choices will have to be made.
The purpose of this thread is to show you a selection of personal favorite main character builds. I will not give any advice concerning which or how many NPC you should recruit. Likewise, my selection won’t take into account the possible teams you could come up with.

I believe that many will keep their BG: EE main character for BG2: EE. I will then try as best I can to offer viable builds on the saga run.

This selection will show you the results of a character versus character comparison. My hypothesis is that whatever character will come out better will also be better whatever the team. I won’t explain why here. Just be aware that my conclusions, though they could be still be true without it, rests on this hypothesis.

EDIT: Gnomes can't triple class as @Majoca pointed out, so F/M/T can neither be Gnomes or Illusionists! The line above should mention F/M/T as Class and Half-Elf as Race.
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Notes:

All other alternatives I didn't mention are relatively inferior in my opinion. That goes for certain classes which would otherwise be useful in BG2:EE.

Addenda:
Here's a quick comparison between the Mage and the Cleric classes. It only compares spells for level 7 characters, which is the maximum reachable level of one or the other class when multi-classed (single class is usually a waste on these classes). The selection is based on the use and power of a given spell. It notably means that specific spells like Remove Curse weren't included. It also means that lesser versions of spells or unstackable ones weren't included. When both classes had a similar spell it wasn't included either (there's no point in comparing the same thing). If you don't agree with this selection and think some spells should be added/removed, please say so and why you think so.
Comments and conclusions below.

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  1. Remarks
  2. Entries where Mage is caster accounted for 25/48 (52%), Cleric 23/48 (48%). Please note that each effect tied to a given spell adds another entry.
    If we remove multiple entries for a given spell, it gives Mage 22/38 (58%), Cleric 16/38 (42%).
    So it seems Cleric spells have generally more effects than Mage spells. But, it doesn't tell anything about what kind of effects or their power.
  3. Buff
  4. We can see some clusters around certain effects like AC for the Mage or Attack (Rolls) for the Cleric. It seems each class focuses on a certain effect.
    Obviously, Cleric can increase their AC with physical armor but Mages compete very well and can further decrease their own AC by 7. Concerning Attack (Rolls), not only do Clerics trust these effects, they can apply them to a whole group.
    But again, Mages really shine on the protection side. Notably with Evasion spells that totally mitigate direct attacks. Clerics really lack something substantial in that area. Of course, they can heal but it's usually better to avoid or attack and it doesn't take as much time.
  5. Damage
  6. Nothing much to say about it. Mages definitely have the edge there with various ways of defeating single mirrored spellcasters or large groups of all alignment foes.
  7. Debuff
  8. Again, Mages do wonders and beat Clerics in every effect. Spell level even stays decent though leaning a bit on the high side. Slow and Glitterdust will heavily debuff most physical attackers leaving them vulnerable to your own physical attacks. A nice solution to low THAC0s.
  9. Conclusion
  10. As far as spells are concerned, Mages seem to be superior to Clerics in BG:EE. Armor isn't necessarily an advantage of Clerics over Mages, though it saves spell slots and casting hassles.
    Well, this comparison doesn't take skills, base saves or THAC0 into account. But I think this shows enough. These parameters also don't matter much at such low levels and they can be ignored depending on the multi-class you choose. Additionally, for the sake of a fair comparison, level 5 spells were not considered, but dual-class Mages can access them.
Spells unavailable to Illusionists:
  1. Chill Touch (1)
  2. Larloch’s Minor Drain (1)
  3. Ghoul Touch (2)
  4. Horror (2)
  5. Hold Undead (3)
  6. Skull Trap (3)
  7. Vampiric Touch (3)
  8. Contagion (4)
  9. Spirit Armor (4)
  10. Animate Dead (5)
Comparison between the Blade and the Kensaï/Mage (3/X)
So, I thought a bit more about both these builds and decided to compare them.
Here are my charted results:

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This first table is pretty self explanatory. I think you get the code color. Blue is Blade, pink is Kensaï/Mage, purple refers to both.
Numbers in paranthesis after THAC0 show THAC0 affected by Attack (Rolls) relative modifiers gained through various means (see other chart further below).

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Now this chart shows the delta (difference) between the maximum spell level reached by each build. By instance, -1 means the maximum spell level of the Kensaï/Mage (K/M) is 1 level less than the Blade own maximum spell level. Be aware it may means the former has 0 spells (in case the Blade maximum spell level is 1).
Next columns show the amount of experience for which the delta applies. I picked 160k as total to simplify a bit things.
As you can see, for 76% of this total the K/M has more spell levels.

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This one is a bit similar. But it shows the delta between (casters) levels. It is Bard centric.
For 54% of 160k XP, the Blade has more levels, meaning added spell power.

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Here is represented the comparative advantages of each build. It means only what is specific to each build.
See how Offensive Spin is always at least pared by K/M permanent abilities, except Haste and Damage (Maximum). Defensive Spin has no equivalent but remember you can't activate both spins simultaneously. So it's not so much of an advantage there.
Concerning the Blade (Bard) song, it's actually weak. Even weaker than a level 1 Remove Fear spell since it takes time to launch and only lasts 1 round.
Nothing too amazing with the Pickpocket score either. I expect many of your targets to turn hostile on steal.
Lore, even halved still reach impressive levels and it doesn't even take into account Wisdom/Intelligence modifiers.
If we take into account Attack (Rolls) and Damage (Rolls) the K/M really shines. Here's the last chart, displaying each build performance in those effects. I didn't consider Strength, because we could imagine your character would at least have the innate Draw Upon Holy Might.

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In conclusion, if I had to choose a Bard I would choose a Jester for his song. If I had to choose a castattacker between a Blade and a K/M, my preference would go to the K/M, since additional spell levels are more important than additional caster levels when values are equal or close. Also because, its raw statistics are better.
Post edited by Abel on
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Comments

  • QuartzQuartz Member Posts: 3,853
    Elves can't be Cleric/Mages. You mean Half-Elf. Just a small nitpick.

    Cool thread!
  • WolkWolk Member Posts: 279
    Dwarven fighter Cleric is like the best tank ever, all of the paladin kits are amazing, you miss a lot of good builds with your thread, but i must agree that all you've put here are good, mostly the gnomes, share the gnome love!
  • AbelAbel Member Posts: 785
    edited November 2012
    @Quartz Oh, you're right! I will change this.
    @Wolk I like Dwarves, but Fighter/Cleric is inferior to Fighter/Mage in my opinion. I'm doing a short writing to partly demonstrate why but it's in French and I have to translate it. Please note I was only talking about BG:EE. Unfortunately, Paladins are inferior to dual/multi-class characters, even to some other single class ones. And I really doubt about the usefulness of the Inquisitor specific abilities in BG:EE.
  • WolkWolk Member Posts: 279
    edited November 2012
    @Abel F/M is indeed better at blasting things than F/C, but the F/C has 1) armor 2) epic cleric buff way better than mages when meleeing. You can also post it in the french part of the forrum I might also read it there

    edit: i just read the french post, good argument about fighter/cleric being inferior to ranger cleric
  • AbelAbel Member Posts: 785
    @Wolk Can you read/understand French? I posted the comparison between Mage & Cleric, which is a bit less specific, in the French forum. It's rough and it doesn't take into account all parameters. I want to do something better for this thread.
  • WolkWolk Member Posts: 279
    @Abel yes, it's my first language
  • ryuken87ryuken87 Member Posts: 563
    edited November 2012
    @Wolk
    Which is the better tank is debateable. In BG1 a F/C can achieve a better AC, but a F/M has Mirror Image and Blur. A good aligned F/M will get DUHM cancelling one of the F/C's advantages. In BG1 I wouldn't call cleric buffs particularly 'epic'. I'd say the F/M is better.

    In BG2, a F/C will be able to deal more damage per hit with offensive cleric buffs like DUHM and Righteous Magic. I don't know which has better dps however, since a F/M can achieve 10 apr with Improved Haste then use Critical Strike over GWW. In no way is a F/C a better tank than a F/M in BG2 when a F/M has Stoneskin and PfMW at the very least.
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    You don't have to be good aligned to get DUHM as a Bhaal Power, you just need to have a reputation > 9 during the relevant dream sequences btw
  • AbelAbel Member Posts: 785
    @Wolk @ryuken87 I must agree with ryuken87 there. See my original post for a new comparison between Mage and Cleric.
  • QuartzQuartz Member Posts: 3,853
    ITT: Fighter/Cleric haters
    ITT: Crazy people

    Oh wait, they're one and the same.
  • revaarrevaar Member Posts: 160
    Mages may be able to buff to get an AC comparable to clerics, but the cleric's AC is pretty much always near that level, and cannot be dispelled or have it's duration run out during a lengthy battle. Reliability is worth a lot IMHO. There's nothing worse than being waylaid by enemies and being caught defenseless.
  • CaptRoryCaptRory Member Posts: 1,660
    Clerics can also throw out a Sanctuary if they need a respite. Which is a level 1 spell vs something like Dimensional Door. Blur, Stoneskin, and Mirror Image are really good though.

    I think it might be more a matter of taste. Both are really good and have different strengths.
  • NuinNuin Member Posts: 451
    edited November 2012
    Bards aren't on the list. Pros include essentially the same THAC0 as fighters and the same spell progression as a plain mage given the same amount of XP at low levels, except he can use a long bow (ie, base 2 attacks per round, ranged, high damage and AC is considerably less of an issue), starts with no spells but gets AoE fear removal/immunity as an innate thanks to the bard song. Significantly faster leveling means spells (in particular Magic Missile, Chromatic Orb and Haste) become more powerful earlier. Can pick pockets and steal. Able to use wands. Skalds can buff allies and become more powerful the more units you have, while the Jester song ignores most spell protections and gets more useful the more enemy units there are. Blades get an extra attack and do full damage with each attack with Offensive Spin. Defensive Spin is nice, but should only be used as a last resort (see below).

    Cons are low base HP (makes it so that unlike fighter/x classes bards should avoid melee in BG1) and early game advantage begins to taper off at around level 5. After that he becomes something of a fighter/mage, except with better spells and other goodies.

    Most of this comparison is for solo though. In a party setting, for example, clerics are unparalleled - many of his buffs are AoE or can be cast on allies. Buffs-wise, overall mages would be left in the dirt if it wasn't for spells like Haste. It's a balance thing, you can't really beat a mage when it comes to self-buffs either.
  • AbelAbel Member Posts: 785
    edited November 2012
    @revaar You're right about this. The Clerics have the advantage there. But if you take into account Evasion spells, Mages perform better defensively. Obviously, it takes spell slots thus requiring more rest sessions. High level Armor spells last long enough (5/10 turns).

    @CaptRory Yes both have their strengths. It's a shame Clerics lack spells to make them true defensive walls. But they shine in group support. However Mages are way better in debuffing which is an indirect group support.
    That's why I'm still convinced Mages are superior to Clerics in BG:EE. However, if there's already a Mage in your team, then it's not so sure.

    @Nuin No I didn't mention Bards indeed. I agree with what you say. But in the end, Bards struggle to be more than jacks of all trades. Jester and Skalds songs are useful but they require your Bard to do nothing but sing which is not efficient at all in comparison to cast & attack. In BG:EE, they do not evolve so much more quickly than pure Mages but they get less spells and later.
    I hesitated for Blades because they're indeed versatile. But in the end, I think they are a bit inferior to F/M.

    You mention level 5, but at this level, Bards can only memorize 3/1 spells. A F/M would be 3/3 with 2/1 spells, 3/2 if specialised. True, the Bard would have 2 more levels of casting but it goes to waste not having enough spells to cast. Offensive Spin is really nice, but the F/M can reach 18/00 in Strength which is better in terms of hit/dmg boni. He can also specialise to get an additional damage and 1/2 attack. Maximum damage is good but not so much better than the additional damage Strength and Specialisation provide (~+3 as compared to the Bard). And well, even if the Blade has the edge there, its final THAC0 isn't so pretty. All this will stay pretty much the same for higher levels.
    Then, the dual-class will F>M will outperform the Blade and eventually gain access to level 5 spells.
    Still, I reckon the Blade brings a bit of everything and strict performances aside, it's a good addition though not as good as in BG2:EE to my opinion.
  • NuinNuin Member Posts: 451
    edited November 2012
    Jack-of-all-trades suits the bard just fine. Bards are all about knowing your options - it's why few players can play them properly. For a bard it's not a question of who is best at what, what matters is that a bard is competent at everything - figuring out the right tactic for whatever purpose (whether killing something or simply improving the party's effectiveness) is the bard's priority. So while other players argue over physical stats and who among Fighter/Mages, Kensai/Mages and Berserker/Mages should come out better, a good bard player will simply fry the opposition with a wand of fire or the wand of lightning. Seriously 6 different lightning bolts at once? The equivalent of geting nuked by a party of mages... nasty stuff. Makes you wonder why anyone was arguing about melee potential in the first place, unless it was concerning the party tank. A bard will focus on getting his party mates well equipped, using his pickpocket/stealing to nick useful items or save the party gold. All that extra income means that he plays a key role in supplying the party mage with spells and giving the party access to powerful items like the Necklace of Missiles. His presence means that you won't have to gimp the party thief's detect traps/lock pick by investing in pick pockets. Bards come with an innate ability to protect and remove against fear -at will-, so that saves the party mage and the party cleric/druid an extra level 1 spell slot. Bards can identify at will with levels - more level 1 spell slots freed for the party mage. Finally, bards complement mages in that they can memorize spells that are dependent on spell levels, allowing the mage to have a more versatile spell selection. Their ability to use wands means that bards also offer -massive- firepower along with a very powerful debuff in the wand of paralyzation. All of this, while being a good fighter and caster. In case anyone is wondering, the only other class that even approaches this level of utility in BG1 is the cleric, or a very well-played druid.

    You underestimate the Skald and the Jester. The Skald, for example, would give you 5 NPCs x 2 damage bonus=10 extra damage per attack if he sings. If he casts haste, double that (20 extra damage). If he summons 5 minions and they too get hasted, double that (40 extra damage). This is not counting extra attacks from warriors/proficiencies and how the Skald and can drop his song every once in a while to cast Fireball or use a wand charge. Actually, there are testimonies from players in just about every forum proclaiming how the Skald is downright OP in BG1:Tutu. There's a reason modders are keeping a close eye on the class. You don't need to hear it from me, you can simply search around for these posts. The Jester is similar.

    Your argument on Bards "not having enough spells to cast" doesn't make sense. The bard has exactly the same spell progression as a level 7 mage, except his spells are 3 levels better. That means his core spells have better duration, better effects and higher damage. The quantity over quality argument is moot because of wands. Having 18/00 strength is nice but remember that anyone can reach 19 strength in BG1 because of tomes. In any case, range trumps melee in BG1. In BG1 the difference between the THAC0 of a fighter/mage and a bard is a mere two points (which means they will have exactly the same THAC0 when the Blade activates Offensive Spin).

    The one thing that keeps the fighter/mage from simply being a substandard bard in BG1 is the fact that the bard, for all his usefulness, is dangerously vulnerable at melee because of his low base hitpoints, while the F/M can be an excellent tank/frontliner, with the added bonus of also having access to wands.

    Considering that for a whole 4 levels the dual-class F/M is essentially dead weight (and at a very critical point in the game) his slight advantage over the bard is well-deserved (the bard, especially the Blade, has better THAC0).

    BG2 is a completely different game, simply because one doesn't have to worry about possibly getting 1-hit by a crit from a hobgoblin anymore.

  • sandmanCCLsandmanCCL Member Posts: 1,389
    ITT: People obsessing about things that don't actually help your play.

    There are no bad classes. Everything is good. Literally everything. Are some builds slightly stronger than others? Sure. Does it matter? No.

    You know what the difference between fighter/mage and a pure bard is? Nothing because they are both going to just throw fireballs out of wands because trying to win in a game where you can literally just do one thing over and over again successfully every time is hard.
  • AbelAbel Member Posts: 785
    @Nuin Nice post. I was actually thinking about the Bard and decided to include it in this selection.

    About the Skald. You need to compare it to another character to determine its true usefulness. So, I will take your assumption of a party of 10 and the 20 points of damage it would indirectly do.
    Now take this very simple character: a Half-Orc Berserker with Great Mastery in Great Swords/Katana (level 3) and 19 Strength. Under Rage, an attack would do in average: 5 + 5 + 7 + 2 = 19. So, it's quite close to 20. To be hasted or not is not important, because it only adds 1 attack so has no effect on damage per attack which you chose as a basis.
    Then, you're right the Skald can switch roles. I will add it to the list most certainly.

    About spell progression. I was mentioning level 5 not higher levels of course.
    I made a table to compare spell progression. To be fair I compare a Bard to a multi-class though specialist Mage (as would be a Gnome).

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    As you can see, the Mage seems to usually have more spells at it's disposal. Not so much more though, I admit. The additional spellcaster levels are indeed interesting. Now Dual-class Mages would compare better against Bards in that field.

    In your THAC0 calculations, you forgot the Specialisation possibly the Great Mastery. All right with the Strength tome though it comes quite late in game.
    You can apply your Strength modifier to hurled weapon like throwing axes.

    Yes you're right about BG2 being another thing, hence me limiting this thread to BG:EE.
  • AbelAbel Member Posts: 785

    ITT: People obsessing about things that don't actually help your play.

    There are no bad classes. Everything is good. Literally everything. Are some builds slightly stronger than others? Sure. Does it matter? No.

    You know what the difference between fighter/mage and a pure bard is? Nothing because they are both going to just throw fireballs out of wands because trying to win in a game where you can literally just do one thing over and over again successfully every time is hard.

    I got the same reply over the French forum :) ! So, I guess my answer hasn't changed. To sum up, it depends of what you want/like. Which means, what doesn't matter to you, may matter to me because I don't pursue the same goals as you.
    Most of us having completed the games many times, you will agree I think, we may appreciate subtle differences a bit more than fresh players.
    Well I could elaborate more, but I think you get my meaning.
  • AbelAbel Member Posts: 785
    I added an in depth comparison between Blade and Kensaï/Mage. It confirmed why I thought but now you can also decide for yourself thanks to the data.
  • awin123awin123 Member Posts: 55
    I think it's hilarious that people are saying F/C is inferior to F/M when they don't even serve the same purpose. Saying that a Cleric of Talos is superior to a non kitted cleric is a fair assessment, comparing F/C to F/M isn't.

    It's like saying that a screw driver is superior to a wrench, get over yourselves they're both good combos if played correctly and neither one is "superior".
  • reedmilfamreedmilfam Member Posts: 2,808
    @sandmanCCL = I almost agree with you. I think the Wizard Hunter is an awful class!

    Part of the joy of the game is making a character that interests you and optimizing that character. I really want to play a Kensai through the game as nothing but a Kensai - with the advantages and disadvantages inherent in this. Hence the motivation for my 7SEP post in The Hall of stories .

    I do enjoy the perspectives I see from other players, as there are things that characters can do that I never realized. I used to, for instance, see Bards as a wasted class, where I now find them interesting. That doesn't mean I'd enjoy (or succeed) at playing one, but they are intriguing and open a lot of possibilities.

    I don't know if F/C or F/M is better, overall, but a lot depends on what you like. If you prefer cleric spells and heavy armor, and that's more enjoyable than having to constantly worry about buffs (I'd argue the F/M needs the buffs more of the time than F/C), then go for it!
  • sandmanCCLsandmanCCL Member Posts: 1,389
    @Abel: I think because I've gone through it as many times as I have that I realize now the futility of obsessing over every last detail.

    @reemilfam: I used to think that about wizard slayers and I still think they are somewhat crappy just because their only benefit isn't really all that necessary, but someone pointed out awhile ago that you basically only lose out on rings, gloves, belts, and consumable items (Wizard Slayers can still use the Amulet of the Seldarine you get toward the end of Shadows of Amn). You could just use longswords and equip all your extra weapon slots warriors get with things that have nifty on-use effects, as well as utilizing spiffy hats for much the same.
  • AbelAbel Member Posts: 785
    @awin123 To an extent I agree with you, it's difficult to compare those classes.
    But like I said before, this thread isn't about what's « good », because everything is « good » if your intent is to finish the game. This thread is about analyzing different builds and compare their performances though subtle the difference may be.

    Your metaphor is interesting but I see it the other way (like the half-filled/empty glass). In my opinion, there are more resemblances than differences between a Mage and a Cleric. Just take some time to give a look at the table I draw comparing spells I selected for each class. See how they share many effects.
    If you now consider not the effects but the type you see that spellcasters are not different: they buff, debuff, damage and summon. If you think about this, they serve the exact same purpose.
    Starting from there it becomes possible to compare them. Thus my comparison.
  • AbelAbel Member Posts: 785
    @sandmanCCL Gone through the game or the analysis? Any case, I enjoy finding reasons why I would play a build over another. True it won't objectively change much my gameplay. But BG, games in general and well many other things in life are the way you see them mostly.
    Moreover the fact you subscribed to this forum, waiting for the enhanced edition of an old game also shows you're obsessing about it in your own way. The difference is, you know what I'm interested about!
  • MedillenMedillen Member Posts: 632
    Actually, when I read this thread, I ask myself if it's still adequate to help new players...

    xD Way too complex man !

    This is already about powergaming, which should never be the first goal of a beginner (but that's my opinion).
  • AbelAbel Member Posts: 785
    edited November 2012
    @Medillen I agree this thread now is out of scope but that's why I added an Addenda sub-category ;) ! New players should just look at the 6 proposed characters. Nothing too overwhelming there. I may add a note or something.
    Also, I think some people regardless of their newness to the game will be interested in knowing the specifics of my decisions.
  • NuinNuin Member Posts: 451
    edited November 2012
    @Abel I think we just have different experiences, because mechanics-wise I can't disagree with you. You are correct with data you posted - the problem is we each have wildly different interpretations of that same data. I've already stated all my ideas which I deemed relevant to the topic, so I've don't have anything left to add at this point.

    I dunno, but maybe the main difference is simply in how we play. I focus more on party synergy instead of the individual skills of the NPCs. I do not rank NPCs based on which class is "better" compared to the other, I rank them according to which class best complements my party and the "core" members at any given time. As another poster pointed out, this type of categorization is much too general and doesn't work well when it comes to topics like these. @otherposts And yeah, bards have borderline nonexistent melee viability in the original BG1 (low hitpoints, no bonus attacks with melee weapons, no dual-wield) . No biggie, just stick to ranged combat.
    Post edited by Nuin on
  • sandmanCCLsandmanCCL Member Posts: 1,389
    @Abel I think it's because I obsessed about it for quite some time.

    My conclusions can be found here.

    I'll quickly come to the defense of a class people otherwise think is bad. But when it comes to comparing, I just don't even care at this point. The thing I've learned over the years is if I plan too hard, I end up not enjoying the game.
  • AbelAbel Member Posts: 785
    @Nuin Good food for thought!
    Yes, the limit of my comparisons so far is that they are per character based. Team analysis is a whole different thing. But in building a team you always start by picking a first character (for whatever reasons). In that sense, build analysis would be a basis. However, it is true that in a party 1 + 1 doesn't necessarily equals 2, since synergy between members may empower them.

    On the other hand, I don't think I was so far from truth either when I said that for example caster had basic and common functions ([de]buff, damage, summon). Then even, what's combat about? It's about lowering your opponent(s) HP to 0 before yours reach the same amount. True, BG isn't all about combat (even the manual stresses it). You also choose characters for their personality, because you're curious about their history and want to interact with them.
    I would like to take this parameter into account too. I'll surely rework my original post anyway. It's not definitive, our discussion will reshape it.

    @sandmanCCL All right, I see. Handy work. Yes, you're right at some point.
  • IgnatiusIgnatius Member Posts: 624
    The beauty of this game is its almost infinite re-playability. Each class, each kit opens up an avenue of tactics/combos that no other may use in the same way. No one is better than another, really. They're just different. Obviously when you factor in spells, the tactical variations get exponential.

    I personally love to play the Cleric class. When played right, it can be extremely efficient and versatile, making it the ideal candidate for soloing. A solo-cleric standing behind an army of buffed skeletons (Bless & Chant, at lower levels) will walk through most early to mid-game challenges. Individual buffs (PfE, DUHM, Holy Power, Boon of Lathander if applicable) makes him an unrivaled melee combattant. Low-level offensive spells are outstanding in BG1: Command & Doom (no saving throws), Charm, Hold. There's an efficient battery of weapons vs mages (Dispel Magic, Silence, Insects). Much later on, lvl.5 spells are simply awesome.

    Finally and above all, you get Sanctuary as a lvl.1 spell. Better than thieves' stealth or mages' invisibility. It is also a life savor provided you allow yourself enough casting time without being disrupted. It allowed me to successfully achieve a no-reload solo of BG1.

    Opening locks is not an issue with the huge strength bonuses available.

    The only real ennemy of a solo-cleric will be traps. He can detect them, but not disarm. That's an issue in Durlag's Tower, and of course BG2.
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