Are the schools of magic hard-coded?
chimeric
Member Posts: 1,163
The list, I mean.
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Schools 1-10 have a hardcoded relation to specialist mages in various ways.
Higher values can be added, AFAIK have no hardcoded features, and they do function with the opcodes that target spell schools.
Restrcting divination spells can only be done in two ways - giving them the specialist unusbility flag that is opposed to divination spells (Conjurer), which does have some specialist-related side effects, or cannibalizing another classes kit unusability flag for the same purpose, which makes it less compatible with other mods.
You could restrict the force spells from all other mage kits, but you cannot restrict them from the unkitted generalist mage, without also restricting it from all new mage kits(including your Forcemaster).
The extra spell per level is hardcoded to any Single class Mage/Sorcerer kit, so you would not need to add it in. Dual/Multiclasses don't always get it, depending on combination.
Does it actually prevent learning, or just have the unusable red overlay?
@subtledoctor , Don't know. It doesn't have a symbolic name. The spell would have to be added to the appropriate files for character generation and so on. Take it and experiment.
There are not many knowing car mechanics, the kind who know what's worth mentioning and what isn't. Only the best fall into that category, and likewise their intelligence tells them when to help.
Anyway, I consider Kjeron a very knowledgeable person. About myself: you can find me in the credits list of all the EE games.