Suppressing the glowing (spell turning) shield effect

The Disable Visual Effects opcode (291) is handy for getting rid of the underfoot circle, that other reflective visual for something or other, but the chest-level mirror stays. Is there some trick to it? I'm using stat value 1 for 291 as the Guide says. Order of effects, intervals, special durations? I've got this list that I apply:

The disabling is right on the top, then the effects to apply, a little later the reflecting. The idea is for the target to feel the effects and then return the spell.

The disabling is right on the top, then the effects to apply, a little later the reflecting. The idea is for the target to feel the effects and then return the spell.
0
Comments
You would still need to use opcode 291 to suppress the under-foot graphic.
So the ability would look like this:
Spell Turning(200), power=0, param1=1, param2=[1-9]
(Effect[###]), power=[1-9], etc...
(Effect[###]), power=[1-9], etc...
(Effect[###]), power=[1-9], etc...
Just make sure the param2 of Spell Turning matches the Power level of all other effects.