Best party to learn (most variety)?
irving15
Member Posts: 16
Hey all,
I'm a bit new to the game and I'm looking to learn the mechanics of the game. I'd like to construct a party that has the most variety so I can get a taste of each class, or at least, each base class.
Here's what I've come up with myself:
-Main character (MAGE)
-Imoen (THIEF)
-Ajantis (PALADIN)
-Kivan (RANGER)
-Garrick (BARD)
-Branwen (CLERIC)
What are your thoughts on this party? Would you swap any of these characters around?
Thank you!
I'm a bit new to the game and I'm looking to learn the mechanics of the game. I'd like to construct a party that has the most variety so I can get a taste of each class, or at least, each base class.
Here's what I've come up with myself:
-Main character (MAGE)
-Imoen (THIEF)
-Ajantis (PALADIN)
-Kivan (RANGER)
-Garrick (BARD)
-Branwen (CLERIC)
What are your thoughts on this party? Would you swap any of these characters around?
Thank you!
2
Comments
So yeah, your party's great, only issue I personally have is the Bard, but once your later in the game, Bards are quite extraordinary. Last, you may want to have Jaheira because if you give her skill points in daggers, then buy the Dagger of Venom, but like I said before, just personal preference. A team like yours pretty ideal, you'll be just fine. (Insert clever ending here)
Not all warriors are psychos, some are Khalid!
For cleric, I would stick with Branwen until you get your hands on Yeslick. Yeslick is the best good aligned cleric around and you can give him Warhammer +2 as well.
For the last character, I'd say you can use another tank for melee fighting, like Shar-teel (even though she's evil) or one of the NPCs added by EE (the monk).
- Sorcerer
- Monk
- Fighter/Mage or Blade
- Fighter/Druid or Fighter/Cleric (or Ranger/Cleric)
- Cleric or Druid depending on whether you have F/D or F/C
- Thief maybe as multi/dualclass
Covers all types of spells, spontaneous and vancian spellcasting, enough fighter classes to try out different weapon types. Monk is just a unique class.So maybe (there are no blades of F/Ms in BG Vanilla.
PC Sorcerer, Blade or F/M (ideally gnomish Illusionist to have a specialist)
Raasad
Imoen (also for story)
Yeslick/Faldorn or Jaheira/Branwen
Someone else, maybe Neera (Wild Mages are also interesting) or a pure fighter type
-Imoen (THIEF) - Good choice, Imoen is the second best pure thief, a good introduction if you want to check out dual classing, and easy and quick to pick up.
-Ajantis (PALADIN) - Fine. Paladins are jerks, but he's not a bad melee type guy.
-Kivan (RANGER) - Good. Kivan is solid in several roles.
-Branwen (CLERIC) - Her or Yeslick are both fine choices.
-Garrick (BARD) - Bards are lame. You may want to consider leaving this slot flexible to switch between various characters as you meet them, including Dorn, Rasaad and Neera to see how you like them (and get the EE quest content).
Also, monks are really weak in BG1. That doesn't mean they shouldn't be played, but I think a cautionary note is warranted.
Even better- replay over and over and over again, then you get the best of all worlds
Also, magic is sooo much fun in this game! I'm going to restart and make at least a two mage (or one mage, one sorcerer) party. I know it's weird restarting but I feel like I wasted a lot of epic fights using dumb swords and arrows when I could have charmed/nuked/stun most of them!
PC: Kitted Cleric, or Fighter/Cleric. Avoid mages on your first try and definitly ignore sorcerors. My first character was 4hp mage, I still remember the pain. Cleric can stand his own in meele, swing with actual weapon and still get to cast to neat spells. You also see all the spell available for the level, giving you enough time to test them without having to hunt for scrolls.
The cannon party actual fits pretty well with PC cleric and is quite personality diverse.
Thief: Imoen - Great Dex, good Con and Cha. Bow, trap removal, lockpick, pick pocket. She does all your thief needs and needs next to no micromanagement in fights. Do not dual-class.
Arcane caster: Dynaheir - instead of gettting headache trying to figure out who gets affected by sleep or trying to micro your party in web, focus on the real reason why we play mages - nuking enemies with fireballs. Invoker fireballs get the sweet save penalty, plus Dyna gets good both INT and CON score.
Main hitter: Minsc - 2nd strongest warrior in the game. Thanks to being ranger he can dual-wield from the start or focus on two handers, choose at your leisure.
Tank: Khalid - Pure class Fighter with good CON. He will level fast meaning good chunk of hp to hide behind shield and plate.
Off-tank: Jaheira - Good constitution and her druidic spells will complement well with divine repertoir of the PC.
Such party will have all bases covered, won´t be too micro heavy and will do well in meele. Ideal for first playtrough.
I finished the game a few days ago, I ended up trying out as many party members as I can by rotating them as I got to them. The parts I found difficult was when I failed to recognize enemy abilities or immunities. I also had problems when certain bosses (with magic resist) just hit the tank anyway (I guess their thac0 is amazing). The only solution I found for this was just to dps this thing before it kills us all. Oh and learning about basilisk gaze and ghoul paralyze was...unpleasant.
Anyway I'm going to play again before moving on to Dragonspear. Mage has been pretty fun, I definitely enjoy the tricks and quirky spells more than the direct damage options. The invulnerability globe is hilarious when facing enemy mages. Entangle, web coupled with fire wands and a barrage from everyone's ranged weapons is nice. With the ring of free action this is just a barrel of laughs. Blinding the fastest dart thrower in the land and Spooking Sarevok (hoorah Greater Malison and Doom) are moments in the game when I can truly express how much of a jerk I am.
My next play through, I'll roll an elven pure mage instead of human because I just realized they can be beardless mages. I'm toying with the idea of a mage/thief multi but I don't know if this allows for more shenanigans or less (with lessened mage levels).