How to add Druid spells to Sorcerer?
Legend
Member Posts: 36
Hi there!
I am playing BGEE, and plan to run through to ToB as a Sorcerer...
But basically I'm just wondering - is there is a relatively simple way to add either a select few, or all (whichever is easiest) Druid spells to the Sorcerer spell table? So that when I level up as a Sorcerer, I will be able to pick Druid spells as well as the usual arcane spells.
I have tried adding the Druid spells to the sorcerer manually, using just EEKeeper. However, when I load up the game, the 'Priest Scroll' is greyed out, preventing me from properly using the spells.
I have had a look at soooome of the tables on Near Infinity, but I can't make much hear nor tail. Is there simply a way to sort of 'give' the druid spell table to the sorcerer?
Maybe there's a mod which has already implemented this, that perhaps somebody could point me in the direction to? I tried to have a look, but the only thing I found was an entirely new Sorcerer kit, which is definitely not what I'm after.
If there is no such mod already, I am more than happy to put in some work doing this, I am just a bit clueless where to start, so any information at all would be amazing.
Thank you for your time!
I am playing BGEE, and plan to run through to ToB as a Sorcerer...
But basically I'm just wondering - is there is a relatively simple way to add either a select few, or all (whichever is easiest) Druid spells to the Sorcerer spell table? So that when I level up as a Sorcerer, I will be able to pick Druid spells as well as the usual arcane spells.
I have tried adding the Druid spells to the sorcerer manually, using just EEKeeper. However, when I load up the game, the 'Priest Scroll' is greyed out, preventing me from properly using the spells.
I have had a look at soooome of the tables on Near Infinity, but I can't make much hear nor tail. Is there simply a way to sort of 'give' the druid spell table to the sorcerer?
Maybe there's a mod which has already implemented this, that perhaps somebody could point me in the direction to? I tried to have a look, but the only thing I found was an entirely new Sorcerer kit, which is definitely not what I'm after.
If there is no such mod already, I am more than happy to put in some work doing this, I am just a bit clueless where to start, so any information at all would be amazing.
Thank you for your time!
Post edited by Legend on
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Comments
I honestly thought it would be as easy as editing one or two tables in Near Infinity.
What you described doesn't really sound ideal.. ah well, guess I'll go back to the drawing board with that idea. Thank you for replying anyway though!
p.s. I did have a look at the Tome & Blood mod, however it's just not what I'm after honestly.. I really did just want the druid spells on the Sorcerer - no more, no less.
But yeah anyway, thank you for replying
How do I go about re-naming a kit? I'd like to change the 'Diviner' specialist mage kit name in to something else, probably 'Oracle'.
As I'm fairly sure there are no Diviner NPCs (especially ones I'll be recruiting), it won't matter to me if I'm changing the kit name for just for my character, or all characters in the game.
Again, I've had sliiiiight experience with Near Infinity, but not enough to know how to go about changing this. So any help would be awesome!
But alright, basically, I thought I had managed to do it, but I have somehow instead managed to remove the Diviner kit entirely from character creation.
Here is what I've done exactly so far, step by step, using Near Infinity:
1) - clicked Edit > Dialog.tlk > Add > (In the 'string box' typed 'Oracle', in the Entry Type put 'Unknown (1)'.) > Save. This was string 71426.
2) - looked at the .2das you mentioned and realised there are two strings for each kit referencing their names, a 'mixed' and a 'lower'. So I then repeated step one, creating a new string to put in the 'lower' column, in this one I put 'oracle' instead of 'Oracle'. This was string 71427.
3) - I went in to .2das you described, and;
- changed the actual 'DIVINER' text to 'ORACLE'
- changed the number in the 'lower' column to 71427.
- changed the number in the 'mixed' column to 71426.
- clicked save
- I did this for all three of 2das you described in your post.
4) - I opened up my game, went to create a character, and there was no Diviner nor Oracle at all in the Mage kits, so obviously I've done something wrong!
Any help would be great!
EDIT: Right, interestingly, if I go in to EEKeeper, I can change my kit to 'Oracle' - then when I load up the edited game, everything is working correctly. It is showing 'Oracle' as my class, and everything appears ok - but it is still not appearing in Character Creation.
Alright one last question, if that's ok! Why, instead of creating new strings, don't I simply just edit the exisiting 'lower' and 'mixed' Diviner name strings (to 'oracle' and 'Oracle', instead of 'diviner' and 'Diviner')?
Thank you SO much for your help by the way, you've really made my day!
Once again, thank you!