Anyone used Dagger of the Star?
malachi151
Member Posts: 152
Has anyone used this with something like a Fighter/Thief or Stalker to get repeated backstabs? Seems like it could be really cool but I'm not sure how well it would work in actual practice.
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The only annoyance I can foresee is that some bosses can't be backstabbed, but thats not a good reason to ignore what might be a good strategy vs mooks, and there are many, many more mooks than bosses.
It can't possibly go a whole game without triggering, it shouldn't even go a whole fight without triggering, unless you only use it on an initial backstab.
A Thief could surely make use of it for added backstab opportunities in combat, although I imagine it would just be a bonus method for them. Creating a build/playstyle around this weapon is unrealistic given how late you get it and the fact that it relies on probability. If you've got a Thief-Mage that plays off of contingencies and invisibility spells to achieve mid-combat backstabs, though, then The Dagger of the Star is a more thematically applicable choice then any other late game Roguish weapon (quarterstaves being not at all Roguish, in my opinion).
With GM and a Fighter that's 5 APR with any two weapon, or 4.5 APR purely on main hand with the gauntlets, the most main hand specific attacks possible and allowing either single weapon's 10% Crit chance or a shield (of reflection for complete missile immunity) while still getting 9 APR with iHaste and Critical Strike - the most possible single wielding attacks with iHaste with a weapon above +2.
Even (mage/)thieves and druids can get 4 APR using Belm offhand, and any Fighter/X multiclasses can hit 5 APR while offhanding Belm with specialisation and the gauntlets.
At +3 Firetooth also has a high enough enchantment to be able to hit most targets all the way through ToB, and with the fire damage bonus it pierces stoneskins and kills trolls.
Daggers aren't that bad a choice in the current version.
As for Dagger of the Star, personally I prefer the Jade Fang +3, since if the 5% lands then you're going to automatically hit for the next ten seconds giving more chances to land another stun, rather than an invisibility random which can easily be lost in the heat of combat without giving anything more interesting than a single +4 to hit.