Dungeon Mastering with true scripting
Mordaedil
Member Posts: 56
I realize this might be really tough, but I'd love to be able to write scripts on the fly and maybe save them as local text files so that I can always pull it up again when I need it, without it being saved on the server.
Maybe people disagree, but I think it'd cut down a lot of "oh god I wish I had thought of this earlier" moments while I play.
Maybe people disagree, but I think it'd cut down a lot of "oh god I wish I had thought of this earlier" moments while I play.
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I'd also love to be able to change tileset/add map (with limited features) on the fly, be able to spawn placeable/creature and give it a "persistent" flag so it is saved in the module file, be able to edit npc conversation (with limited features)....Yea i know i'm crazy
On a other way, I used NWNX resman for other things