I wonder which chart they'll use for BG2EE, though, they may stick with the current BG2 one
The BGEE one, no point in going back to the BG2 one.
Okay, thanks for clarifying, doesn't make any difference to multi-classes, though, does it?
@Tahthalas - BTW will elves still get +1 THAC0 for *all* swords (including scimitars. two-handed swords, katanas etc.), not just long and short swords in BGEE/BG2EE? Or will PnP rules be implemented?
@Tahthalas - Also, in BG1 magic long and shortbows and arrows/bolts add their +x rating to damage, but in BG2 they don't (though crossbows, slings and bullets do, strangely) - will this be standardised across both games for BGEE and BG2EE or left as is?
Actually, I meant: "At release? Probably not." I edited my previous post.
So - just to confirm, did you mean that on release elves will probably only get the +1 THAC0 bonus for long and short swords (and bows), like PnP, but unlike existing BG1/BG2?
Seems good, though doesn't really make too much difference. The damage output for the Staff-Mace is a bit higher so it is probably the one you would want to connect the most.
Comments
@Tahthalas - BTW will elves still get +1 THAC0 for *all* swords (including scimitars. two-handed swords, katanas etc.), not just long and short swords in BGEE/BG2EE? Or will PnP rules be implemented?
I'd rather they be standardized, but I don't think they're thinking about those kind of details at the moment.
Actually, I meant: "At release? Probably not." I edited my previous post.
I mean that at release elves will probably have the same behaviour as in BG2, aka, THAC0 bonus with all swords.