I got the early doors version yesterday and found that the installer doesn't create the erf folder. The toolset however lets you import and export them. Oversight?
I copied stuff for ERF into txpk and then created an erf folder just to be safe. I could PLAY the module.
However, the toolset has no clue how to find the hak packs which I copied into hk and I also created a hak folder and it still has no clue where the haks are.
That is my current challenge. I can get older modules I made to PLAY, but I can't actually open them in the toolset yet.
OK, I won't swear on this, but I actually think that the original game didn't create an erf folder either - one had to manually create it. I think I had to do that when I installed the Diamond version about a year and a half ago, at least.
@Mordaedil Actually they're not. Encapsulated Resource Files are for transferring toolset user made stuff. Blueprints, uncompiled scripts etc. Haks on the other hand are mainly for 2da files, models, art assets and compiled scripts in other words stuff not made with the toolset. Neither of these file formats are archive files strictly speaking.
They are all in the same archive format, which is usually called ERF. Modules too. So really a hak is just an ERF file with a .hak extension. The archive format is the same. What an .erf and a .hak file are used for is different but strictly as archive files they are interchangeable. There is only the one file format.
Holds my hands up. I didn't know and was working on faulty information. I just verified that what you say is correct. I made a copy of an erf and changed its extension to hak. It opened with no problem in nwhak (which amazingly ran with no problems in win 10).
Mind you one difference remains and that is that to create a hak file (without manually altering the extension) you use nwhak and to create an erf file you use the toolset.
No, worse than that, it's looking in the legacy c:/NeverwinterNights folder that was created when I installed Bioware's original game from CD. I'll report a bug.
I'm attempting to install the CEP 2.6 to NWN EE and I have NO idea where to install erf files? Can anyone tell me where to do this?
Sorry, this is my first post. I just got the game and I am TOTALLY excited to play this enhanced version, but this game putting everything into documents (and trying to sleuth out how to NOT have them there, but still be usable) is taking up most of my initial forum searching. So I do apologize if this has been answered previously; I'm searching these forums like mad right now, but for a separate issue.
That being considered, I've moved my game files from documents to the game install under data/data. So, I've made those changes to the .ini as suggested elsewhere on these forums. But there is no .ini line that shows where erfs are supposed to be. I'm assuming we just don't add an .ini line after we create the folder? And I'm assuming this because the client does not yet understand to look for them anywhere?
That being considered, I've moved my game files from documents to the game install under data/data. So, I've made those changes to the .ini as suggested elsewhere on these forums. But there is no .ini line that shows where erfs are supposed to be. I'm assuming we just don't add an .ini line after we create the folder? And I'm assuming this because the client does not yet understand to look for them anywhere?
Thanks guys.
Client doesn't care about .erf files. They are just for builders using the toolset. And I think toolset gets a file open dialog that allows you to navigate wherever. Having it within nwn/erf/ was just common practice, nothing mandates it.
Keep in mind that it is a Bad Idea to keep your user and game data joined like that. When the game updates, it will remove all your userdata. What you can do instead is something like:
Comments
However, the toolset has no clue how to find the hak packs which I copied into hk and I also created a hak folder and it still has no clue where the haks are.
That is my current challenge. I can get older modules I made to PLAY, but I can't actually open them in the toolset yet.
C:\Users\User_Name\Documents\Neverwinter Nights
for the hak folder.
TR
TR
TR
Mind you one difference remains and that is that to create a hak file (without manually altering the extension) you use nwhak and to create an erf file you use the toolset.
TR
Is that a bug?
Is there a way to make the toolset use an EE folder?
I'd like to keep classic and EE files segregated, at least until we're out of beta.
TR
TR
I'm attempting to install the CEP 2.6 to NWN EE and I have NO idea where to install erf files? Can anyone tell me where to do this?
Sorry, this is my first post. I just got the game and I am TOTALLY excited to play this enhanced version, but this game putting everything into documents (and trying to sleuth out how to NOT have them there, but still be usable) is taking up most of my initial forum searching. So I do apologize if this has been answered previously; I'm searching these forums like mad right now, but for a separate issue.
That being considered, I've moved my game files from documents to the game install under data/data. So, I've made those changes to the .ini as suggested elsewhere on these forums. But there is no .ini line that shows where erfs are supposed to be. I'm assuming we just don't add an .ini line after we create the folder? And I'm assuming this because the client does not yet understand to look for them anywhere?
Thanks guys.
Keep in mind that it is a Bad Idea to keep your user and game data joined like that. When the game updates, it will remove all your userdata. What you can do instead is something like: That way, the game updates will only affect files within the _install/ directory.