Not a Bug Just an Annoyance
TarotRedhand
Member Posts: 1,481
I am a bit disappointed with one thing that hasn't been fixed. Maybe it's just the way that NwN works. What happens is that when a group of creatures are within detection range for the first time in an area, there is a brief (well under a second) pause where everything just stops. These can be placed creatures or ones that are spawned in. It doesn't happen with just a single creature. I personally refer to it as the spawn-in stutter and it's been part of NwN from the start. I had hoped that this would be fixed in the EE version but I've just experienced it in the prologue so have no doubt it is still in the game.
It breaks immersion because it says to the player "Hey, watch out you are about to be attacked".
TR
It breaks immersion because it says to the player "Hey, watch out you are about to be attacked".
TR
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TR
TR
Do you have a save-file, or mod where it would be especially evident? If so, I'd suggest filing a bug. Worst case scenario I can get someone to see it, and get a judgement call from that end as well.
Are there a lot of different models and/or parts-based models involved in the encounter? Do you think it might be the same delay effect seen when loading horse models?
-Dave
TR
TR