New Expansion Possible?
Azimn
Member Posts: 24
Hey guys I am so freaking excited for NWN coming back and was curious if the game sells well enough could a new official expansion actually happen?
2
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However, first they need to get the game out, and work on integrating specific features and make sure CEP is compatible, and ect. I'm not sure everything that needs to be done, but that's the jist of it.
Personally, I like nwn2 interface and graphics a lot better and would rather play that but the toolset imho in a nightmare.
I am hopeful they will ship new expansion packs in the future!
That being said, you're probably going to be waiting 3-4 years for it. There is lot of stuff to fix in NWN1 and making sure that EE's serverclient is worth porting to is going to take a while.
New base classes:
Archivist
Favored Soul
Psion
Warlock
New kit: wild mage, wild sorcerer
New Prestige Classes
Mystic Theurge
Archmage
Hierophant
Duelist
Runecaster
Shadow Mage
Incantatrix
Diabolist
Demonologist
Hospitaler
Hellfire Warlock
Cerebremancer
New Epic Prestige Classes:
Netherese Arcanist
A proper template system
Level cap up to 60 or beyond
Infinite dungeons does exist, but it's not quite the same thing.
I remember playing a Sorcerer on a PW who got to level 18 or so and could already mass murder dragons and giants. I don't really see the need for mortal PC's to get more powerful than that as DM's will also run out of interesting things to throw at them.
And pumping monster stats to provide a challenge doesn't create any meaningful new content.
Low level characters don't have a lot of abilities to play with and lvl 1 characters especially have too few HP. Dying in one hit is not fun. I was hoping 5e would give lvl 1 characters a HP buff to around 20 HP but I guess you can always house rule it. I generally prefer level 1 HP = Con score + max HD. And on level ups average HD + con modifier. A level 1 Wizard with 14 Con would have 18HP (+5 HP / level) and a level 1 Fighter with 16 Con would have 26HP (+9 HP / level).
The way 3e is set up, high level characters start requiring very high level enemies to be challenged as a horde of low level opponents can't hit them anymore. High level content on PW's gets kind of silly when your average adventuring day means slaughtering armies of giants. The big impressive dangerous monsters become more of a mundane chore. Things would be more exciting if an army of goblins could actually threaten high level PCs and high level enemies would be more special.
in my opinion how the BG series does epic level play is WAY more balanced, hell level 2 spells like hold person and draw upon holy might are still amazing at epic level play, and there is even a challenge in watchers keep where you are fighting..... orcs, you know those level 1 pansy enemies, they found a way to make level 1 baddies a challenge but 3E struggles to do so
And then there are a bazillion buffing spells that mostly stack with each other and have long durations.
I prefer a system where your AC increases slightly with experience levels and magic items have far less impact than they do in 3e. And where defensive/offensive buffs are moderated by a concentration requirement i.e. choose one that is most appropriate for the situation instead of stack 10 long duration buffs after every rest and look like a christmas tree on steroids.
Guess that's getting a bit off topic though.