An interview with Trent Oster about NWN:EE at pcgamesn.com
JuliusBorisov
Member, Administrator, Moderator, Developer Posts: 22,758
A fantastic interview with Trent Oster about the history of NWN and hints at plans for the future of Neverwinter Nights: Enhanced Edition.
Don't miss!
https://www.pcgamesn.com/neverwinter-nights-enhanced-edition/neverwinter-nights-modules
Don't miss!
https://www.pcgamesn.com/neverwinter-nights-enhanced-edition/neverwinter-nights-modules
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Comments
I'm not complaining at all about adding (even if I'm curious on how BD will add new 3d assets in the same NWN style, if planned at all), but why no revision, @TrentOster ?
They could do a poll and check for the most voted revisions positive and don't revise the negatives ones.
When beamdog says it will break older modules, they mean it will break the aesthetics of the modules.
The only thing stopping it is $$$.
As long as no walkmeshes are being changed (and nobody's going completely bonkers with the new poly-count (and I'm not foolishly overlooking something crucial)), a graphics upgrade simply isn't able to break anything except for visual consistency, and, frankly, that's not a big thing with player-made modules anyway. We've got content ported from many different sources in many different styles and made by many different artists at many different skill levels. Tilesets would need to keep their current textures and layouts, so as not to grossly break consistency with player-added tiles that reused texture bits but set up new files for them, but that's about it.
That said, $$$ is a perfectly legitimate reason not to do something. Companies need $$$, because they have people they need to feed with that $$$ (even, or especially, the ones that aren't 100% "evil-aligned"). And yes, the sheer amount of models that'd need to be reworked is staggering. I'd suggest contracting community members to do it at a massive "hobbyist discount", but, y'know, not working with professionals doesn't usually get you professional conduct and emotional detachment; more potential for trouble down the road, especially since hobbyists tend to be hapless about the licensing terms of the tools and assets we use. Plus, the playerbase would probably skin Beamdog alive for "being cheap" if what the lot of us would deliver wasn't uTtErLy fLaWlEsS.
I'd also quietly like to add that NWN's blocky old graphics are a big help for giving newbies the courage to try messing with them. I'd be somewhat sad about upgrading NWN to modern-day professional standards, just because it'd mean losing a 3d modeling "nursery room" of the world. I've benefited from it, and it'd make me very happy if others would have that opportunity in the future.
And, no, seriously. When making public statements in a professional capacity, you watch what you say. Don't take these kinds of things for 100% uninhibited; if they are, the person talking should not be publicly representing anything. It'd be foolish of them to signal that there might ever be a graphics upgrade. Get people hyped for something you may not be able to deliver? Outrage. Do not get people hyped for something you may not be able to deliver? Good call.
I had # x community models in my override folder in my NWN "heyday", and they never broke anything - not the OC, not SoU, not HotU, or any other mod for that matter.
Paraphrasing here, of course.
This is something they usually handle through extensive testing and have certain constraints on what is considered acceptable.
I mean, you can just ask Thri-Kreen why he hates the guts of horses and trees, one of which I am pretty sure is a pure polygon problem.
Of course the problem with updating, say skeleton models is that it'd break the really cool skeleton model mod I use and that you shouldn't be playing NWN without. Ogre is just a bad example, because I don't think anyone made a "better ogre models" mod, but there you go.
Though in retrospect I realize it was far closer to the 3.5 version than the 3.0.
https://neverwintervault.org/project/nwn1/hakpak/original-hakpak/ogre-override
If the hak is used from that link it overwrites stock NWN Ogres. That is how haks work. Beamdog can change the Bioware Ogre and make it purple with a white hat. The hak will still overwrite that and work as designed.
If you like your Ogre to be purple with a white hat you do not use the hak.