Make Party Size Moddable
ThacoBell
Member Posts: 12,235
Would it be possible to unhardcode party size? Allowing players/mods decrease/increase party size?
1
Comments
It's not simply the menues or other GUI aspects, it's also thousands of cutscenes and other features that would need to be changed. Many things in the game use the Player1...Player6 definitions and will fail on additional NPCs who are party members.
Look for example http://gibberlings3.net/forums/index.php?showtopic=28991&hl=gemrb#entry256476
There are a number of mods to increase your party with special NPCs, e.g. Afaaq the djinn or some familiars or Haiass the wolf who can accompany you. Some of those companions can be handled like NPCs through dialogues rather than their screen portrait (they have none), especially Afaaq almost works like a full NPC with banters and dialogue interjections.
My own experience with increased parties is that they work most of the time but add a number of issues to the game as well, like managing them in dungeons and narrow areas - or having constant interuptions because all the time someone has to say something.
And then, a large party (*an army*) can signifiantly imbalance the game.
It is to be installed last, and uses some perl magic to extend everything installed to the new party size.
It works well but sadly gemrb interface is outdated compared to the ee version, so it would be great to see some similar feature in the ee version...
to me, it sounds like a huge can of worms the size of the sun to implement this, although in NWN 2, it is easy-peasy lemon- squeezy, i remember watching my friend play NWN2 with like 10+ people on his team, it was actually halarious to be honest
@zelurker But don't the EEs break gemrb?
If you are asking if you can run an ee game using gemrb now, the answer is no, I am not even sure they'll try to add that, maybe later, but development seems to have slowed lately. Anyway they still have good ideas related to the infinity engine, like this one !