Bug: Henchman death in Shadows of Undrentide
BelleSorciere
Member Posts: 2,108
When a henchman "dies" in SoU, they're supposed to drop to the ground near death and wait for healing. What happens in EE is that the henchman dies, is removed from the party, and teleported back to Drogan's house, and becomes noninteractable. This means henchman death always requires a reload.
I did report this bug on the tracker as well.
I did report this bug on the tracker as well.
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I reported it here last week: https://support.baldursgate.com/issues/34048#change-203244
Could be a whole other issue, but henchmen death clearly has some issues.
Anyway, it's definitely not intended behavior. They should just drop and stay where they are, stay in your party, and need healing.
I hope this all gets sorted.
The problem with this is that the teleport device in Shadows of Undrentide requires consumables, and the materials to make those consumables are limited.
Still ignoring traps, but that's apparently a much older bug.
so, we fixed the issue where Dorna's prone body sometimes (in a race condition) despawned and thus became uncontrollable on respawn. That was actually something that I saw in 1.69 happening too.
The other issues, including any AI and trap things, should be present in 1.69 too and are grounded in the scripts for the campaign, not the engine doing something wrong. We've not started touching any of this yet, as Trent said, so I can't really comment on timeline for fixes on those.
Edit: The patch notes claim the despawning is fixed, and, well, it ain't, at least not on my game.