Pull entire mob MOD?
butteredsoul
Member Posts: 168
A standard tactic in the BG/IWD series has been wielding fog of war to divide and conquer a single mob of enemies. The strange part, of course, is that a group of enemies would do nothing while a comrade visuals our party or, worse, is shot to pieces. Would it be possible to have a mod where the part of a mob in the fog is pulled when adjacent however de-fogged brethren are assaulted? Having this feature as a switch would be nice.
Playing without enemy-sighted auto-pause somewhat helps in this matter, but it's still an issue. And being able to play with enemy-sighted auto-pause would be nice IN ADDITION to pulling the entire mob when you're sighted or attack.
Under the current system, having a party member move to expose an entire mob is an option. However, it requires extra movement at a cost to strategic positioning.
Thoughts?
Playing without enemy-sighted auto-pause somewhat helps in this matter, but it's still an issue. And being able to play with enemy-sighted auto-pause would be nice IN ADDITION to pulling the entire mob when you're sighted or attack.
Under the current system, having a party member move to expose an entire mob is an option. However, it requires extra movement at a cost to strategic positioning.
Thoughts?
0
Comments
It requires those enemies coming to help an attacked one to be within some *hearing* distance from the one who shouts for help. This makes the feature even more realistic but is also something you can take into account for your tactics, e.g. by luring groups into your traps or ambush.
In case anyone else stumbles across this thread and is wondering, SCS is Sword Coast Stratagems (my favorite kind of gems) and is here:
http://www.gibberlings3.net/scs/