Help with multiplayer
silverbello
Member Posts: 16
Hi:
I'm not sure whether this is the right place for this.
One of the reasons I am most excited for NWN EE is to play NWN multiplayer with my son who I've told so many stories about the Neverwinter Nights from my pre-kids gaming days. My plan was for us to play over LAN. He's ten and is already planning his character.
I purchased the pre-order, downloaded the Enhanced Edition, but I have no idea how to run a multiplayer game anymore :-(
Would it be possible for someone to post a walkthrough for hosting and connecting to a LAN game on MacOS? I can't tell you how much that would be appreciated as I really looking forward to surprising him with NWN for Christmas!
The couple of times I tried to click host new internet/lan game, the game hung saying it could not connect to server. Since I could not alt-tab out of Neverwinter Nights, I had to shut down my computer. I have no firewall running on my Mac.
If this is not the right place for this, sorry. Please direct me to the right place.
Thank you!
I'm not sure whether this is the right place for this.
One of the reasons I am most excited for NWN EE is to play NWN multiplayer with my son who I've told so many stories about the Neverwinter Nights from my pre-kids gaming days. My plan was for us to play over LAN. He's ten and is already planning his character.
I purchased the pre-order, downloaded the Enhanced Edition, but I have no idea how to run a multiplayer game anymore :-(
Would it be possible for someone to post a walkthrough for hosting and connecting to a LAN game on MacOS? I can't tell you how much that would be appreciated as I really looking forward to surprising him with NWN for Christmas!
The couple of times I tried to click host new internet/lan game, the game hung saying it could not connect to server. Since I could not alt-tab out of Neverwinter Nights, I had to shut down my computer. I have no firewall running on my Mac.
If this is not the right place for this, sorry. Please direct me to the right place.
Thank you!
0
Comments
I will follow these instructions when next at my computers and report back.
As I recall, the problem I was having was after the step "On having all options set as is desirable, click the module / chapter name, or the 'load' button." I would be prompted for a player name, enter in a name, get a message that player was not found and server was not found.
I'm doing this from memory, so I will follow these steps and see if I can replicate the issue.
Thank you again!
After an update, the problem I had creating a new internet/LAN game on Computer A went away. I was able to load a new game into the server.
When I tried to connect from Computer B, it looked like I was able to connect, but then I got a message that my "CD key was already in use." I take it that's because I was using the same Beamdog account on both computers? Regardless, this seems like a good sign, no?
The only way to know for certain that all was working would be to buy another copy under a different account?
Thanks for your help!
I finally got around to purchasing an additional copy for my son. When he goes to connect to my server instance, the message he gets is "Connection Error: The server has refused your name." This happens regardless of what name he enters.
Any thoughts?
Thanks so much for your help.
So, in summary: Able to load new game into server on my machine, but unable to connect to that game from his or start server game from his because of name rejection.
I'm currently having an issue when I log into a server. I get error code 1 or a message that says "sorry we have crashed hard".
I know it's late and the EE is in beta and I should have tested this out earlier, but just wondering if anyone else has encountered this and, if so, has anyone found a workaround?
Was hoping to play multiplayer with my son over Christmas. But I understand that we're still in beta so maybe it's not possible. Just hoping for some insight or possibly the NWN version of Miracle on 34th Street.
Thanks and Happy Holidays!
I will give them a try. I had been trying to direct connect, but if I understand you correctly, you're suggesting to host the game on the internet so it will be listed and connecting that way with a password.
I need to forward port 5121 on the router to my machine, right?
The Mac version doesn't have a GUI version of the server, right?
I'll give this a try and report back.
Thanks!
I've forwarded port 5121 to my machine from my router. I've tried loading a module both through the dedicated server program and through the game, but either way, the server does not appear on the list of servers available. I've checked "post to internet." Tried this on both MacBooks.
Not sure what to try next. I've been trying this with two Macs. My hope is that this is a Mac-specific problem and maybe my son's new laptop, which is a windows machine that he will receive for Christmas tonight, will be able to host a server to which I can connect from my MacBook.
Holding out hope.
The network ports that need to be forwarded for Neverwinter Nights are as follows:
Neverwinter Nights - PC
TCP:
UDP: 5120-5300,6500,6667,27900,28900
Happy Holidays and thanks again!
"The Beamdog Client encountered an error trying to run Neverwinter Nights: Enhanced Edition (English - Head Start). Please contact Beamdog Support and mention exit code: 3221225781."
Any thoughts to what that might refer?
Don't they say that the journey is half the fun or some such? :-)
Thanks and Merry Christmas.
The option to Verify Game under English (no Head Start) didn't do anything. There was an option to install the no-Head-Start version. Do I need to install the no-Head-Start version in addition to the Head Start version?
I was able to Verify Game for the Head Start version.
Thanks.
But I am back to the problem of connecting to the server. Even after running the standalone server on my son's Windows laptop, he cannot connect to it. The error is again that the server is refusing his name. It doesn't matter what name I enter. It doesn't matter which of our laptops run the server.
Anyone have any thoughts on a next step?
Still holding out hope for NWN in 2018!
Happy New Year!
A couple of questions:
(1) Do I need to forward ports on the hosting computer?
(2) When I use direct connect, do I use the local IP address or our external IP address?
Thank you.
Thanks to everyone for their help. I'll let you know if we ever get in game together!