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My thoughts of Nevewinter Nights EE

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  • mlnevesemlnevese Member, Moderator Posts: 10,214
    I don't even think the graphics are that bad... repetitive, yes bad, not really for a game of that time.
  • DeltharisDeltharis Member Posts: 124
    @FreshLemonBun if Trent really wants to "leave it as it is and create new things looking forward" as a general rule than I don't think he should be in the business of doing Enhanced Editions.
  • MalclaveMalclave Member Posts: 47
    Fardragon said:

    I would say the multiplayer market is super-saturated.

    I disagree. What makes or breaks a multiplayer game for me is not just the setting but the community, and how the game responds to that community. After City of Heroes shut down, I went back to playing some Star Trek Online, but for me that barely counted as multiplayer. Then, at the beginning of this year, I found and reinstalled my NWN disks, sampled several of the remaining PWs, and found one I enjoyed.

    Best thing about NWN, IMO, is the opportunity for many mMOs (micro Multiplayer Online games, not to be confused with MMOs) serving different niche audiences.

  • moparmanmoparman Member Posts: 46
    In the original game I thought the Underdark expansion was perhaps the most memorable ever put out. That being said I missed the character interaction and romances of BGII in NWN and I hope that's put in the EE or at least some mods are made to bring that in.
  • MrDamageMrDamage Member Posts: 210
    /BelgarathMTH said:
    "Quote">I love the OC, and I play it all the time. Those of us who like it are just quieter than those who don't, or, conversely, those who don't like it are much noisier. This phenomenon sets up a very common confirmation bias in video games. It is thought that "most people say this game is horrible", when that may not be at all true.



    Have you ever tried playing through with a heinously low intelligence character. The dialogue I found does adjust for this and has had me stitches. Whoever wrote that in the OC kudos. Love your work lol


  • FreshLemonBunFreshLemonBun Member Posts: 909
    @Deltharis You're free to believe that but if they only redid the OC from scratch it wouldn't appeal to many people at all. They're focusing on the main features of the game as it was originally intended and as it is used today, which is different to games that are made to tell a specific story. People that believe the OC is primary reason NWN was developed might have missed something crucial.

    Likewise people are free to criticize Baldur's Gate or Planescape Torment on their virtues as action RPGs or as turn based tactical combat simulators. Whether that's an appropriate evaluation method or not is debatable.
  • AtrophiedericAtrophiederic Member, Mobile Tester Posts: 148
    moparman said:

    ... I missed the character interaction and romances of BGII in NWN and I hope that's put in the EE or at least some mods are made to bring that in.

    If'n you like mods, don't forget about The Neverwinter Vault! They've got mods, mods, mods galore, including many with romanctical elements!
  • AtrophiedericAtrophiederic Member, Mobile Tester Posts: 148
    MrDamage said:

    Have you ever tried playing through with a heinously low intelligence character. The dialogue I found does adjust for this and has had me stitches. Whoever wrote that in the OC kudos. Love your work lol

    @MrDamage I never tried that, have to put it on the top of my "Things To Do In The OC When I Replay It" list ...

  • helmo1977helmo1977 Member Posts: 366
    sarevok57 said:

    so i finally caved in a week or two ago and bought Neverwinter Nights EE basically out of boredom, and since it wasnt really that much i bought the deluxe version because apparently it comes with all these goodies, so here is my thoughts on it so far:

    first thing i noticed, it looks and feels no different than the original game ( im talking about single player OC ) and one bug i noticed is that when selecting a feat for example and pressing on the "?" it tells you what it does, but at the end of level up and if you press cancel instead of confirm, then you have to do your level up section all over again, except this time when you click on the "?" the upscaled RES is broken and at 1440p i almost need binoculars to read that tiny writing, so far that is the only bug i can think of

    next, bloated dire spiders, are absolutely ridiculously dumb, it annoys the urine right out of me when an enemy is "moderate" challenge rating and obliterating me out of existence, in fact the bloated dire spider ( to my loosely filled knowledge) is virtually no different than a regular dire spider, they both have the same to hit, same INSANE poison DC, and HP so what gives? now some people say that you can't rely one the "challenge rating" system of enemies, but that is just hog wash nonsense, why is something that is on purposely implemented into the game that is suppose to help players know what they are up against be something they can't rely on? that makes absolutely no sense, so there be 2 solutions to this problem, A ) make the bloated dire spider A LOT weaker to much up the challenge rating showing, or B ) keep his insane stats the way they are but increase his challenge rating level to something way more appropriate, the bloated dire spiders were the only bad guy in the game that i had to exploit so hard to win, and i HATE using exploits to win a battle, if you make bad guys so strong that the only way to win battles is by exploits, then that is a poorly built enemy

    on the other hand, NWN 1 is the ONLY game that i have played out of the BG/IWD/NWN series where trolls didnt live up to their name by being absolute trolls to kill, it is so refreshing that when fighting trolls in NWN there is no need for fire or acid finish upon death, holy crap is that nice, to be honest it doesnt bother me much in BG2 but NWN2 they can be annoying as hell, especially if you arent prepared for them

    next, why is this game so penalizing? the more companions you have the less XP you get, this includes summons an such, say what ? lol ? the BG series doesnt penalize you for summons so why here? all this does is just motivate me to do solo runs because i feel that im not rewarded for bringing party members or should i say member, and speaking about companion x1 , i've never been a fan of how NWN did this, where you only bring one companion along, to me, it doesnt really feel like an RPG game at this point, there is no party ( 2 is not a party ) and i always found this to be a super weak point in NWN, and not only that, very little variety in henchmen, no wizards or sorcerers to choose from, just a bunch of fighter types, a bard, a thief and maybe a cleric? and if your main fighter is struggling against baddies, how could their mediocre henchmen possibly be any more useful

    and while im on the subject, the fact that you have so little control on what your hencemen do is a little frustrating, you can physically select and move them to more strategic spots, so if holmes is using a missile weapon and going toe to toe melee with that spider, he is going to get eaten for lunch, giving the player less control over henchmen is going in the wrong direction ( at least it's a little better in SoU ) in fact, i find NPC control so clunky and unintuitive that i find it easier to just go solo, why is the game doing this to me? if feels like this game is meant to be played with a party, but them make it as painful as possible to do so, oi

    next, what is up with treasure chests have 40 damage reduction, for realz? 40, the big ol' four zero damage reduction, why am i wearing full plate armor when i could be wearing that chest that has the INSANE FORTY damage reduction, hook me up with that chest seriously, it makes absolutely zero practical sense that a chest with perhaps 2 inch walls at best has 40 DR when a foot thick steel door has 8 ( friggin lol ) my only assumption is, is that they did this to make you want to bring a thief along, but the problem is, you are only getting ONE henchman ( they're not even party members or companions, just some randoms basically of the street it feels like) and perhaps you don't always want to bring tomi along, so this 40 DR chest silliness is exactly that ( keep those scythes handy )

    the pacing, oh man do i hate the pacing, and this is what was the final cabosh for me basically, the pacing is so whacky and slow and it just feels like im a slug dragging my ass through molasses, especially those first few levels where you have 1 attack per round, holy crap do battles take forever, and the best part is, no one can hit each other and we are all attack once per round, but everyone has bagillions of HP it feels, and some battles just take way too long, i never get the sense of suspense when these shenanigans are going on, i just roll my eyes and boringly wait for this pointlessly drawn out battle to end, one prime example of this was near the end of chapter 1 i was at helm's hold and there was a suit of animated armor that had OUTRAGEOUS AC , im talking more outrageous than mega rayquaza being adamant with max IVs and EVs in attack using outrage, so here we were, animated chap versus my apparent schmuck just going back and forth to see who could score more critical hits first, and wow is the RNG bad, that animated goober was rolling natural 20s every 2nd or 3rd attack WAY TOO OFTEN, and it was annoying to the extreme where my guy got a natural 20 once every hailey's comet pass over, and this guy was popping them out like it was nothing, erg bad times

    actually there was another that makes my NWN playing experience all the more bleh, i hate full 3d games like this where you have to maneuver around the map, one problem that NWN has is that EVERYTHING looks the same, everything is so bland looking i lose my bearings so quickly and all the time, that im always going the wrong way getting lost, all these years when i saw the compass on the interface i thought it was just there for the lulz, but now i realize that it's there because even the original devs knew that it would be hard getting bearings, and i had to use that compass so much to find where i was going, and it was just frustrating

    so with this all being said i made it to level 12 or 13 and Luskan the city and i just couldn't play anymore, i was forcing myself to play more play more because of the old antage "it will eventually get better" but the more i played NWN it just made me want to play NWN 2 more, and thats the thing i dont understand, NWN 2 basically does everything absolutely better than NWN in everyway ( at least from a single player experience, also not including the toolset) so im baffled as to why people like this game more, even NWN 2 had some pacing problems so i find it hard to play the NWN 2 OC ( and MotB i just keep getting lost ) but it's SoZ that saves me, SoZ is the only NWN game i find that actually brings the RPG element back to the series, your skills are majorly used in that game, and the pacing is so much better in my opinion, thats why if they ever made an EE of NWN 2 i would be very interested

    so with that being said, what makes NWN so great? a couple of years ago i played through the entire series ( well the OC, SoU and HotU ) and i found the experience to be bland, hard to look at and stretched out a bit, is it the multiplayer that makes this game amazing? is it the fact that you can make some amazing modules for other player to play? im curious as to what other people think of this game

    I also think NWN 2 is much better in every aspect... except for the toolset to make mods. Somethibg tells me they are doing this because NWN 1 had a much larger base of mods and modders than NWN 2. I think the NWN 2 was better than the NWN 1 but far more complex
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