Toolset crashes upon area load
Davii
Member Posts: 3
Hi,
I'm hoping someone can help me figure out what is going on with my EE toolset.
Everything works fine, but as soon as I open an area within the toolset the application hangs and then crashes.
Even Windows itself isn't able to tell me exactly why it crashes.
I'm running Windows 10 x64 with an i7 7700K and GTX1080 running on the latest NVidia drivers.
So far the following changes have made no difference:
*Running as admin
*Changing the setting in the toolset that says "Render at same graphics as game"
*Turning off Geforce Experience/Overlay
The odd thing is, the game itself is running just fine. Even the toolset of the old "Diamond Edition" from GOG is running normal so I'm not sure what is going on anymore.
Am I the only person in the world having this problem right now?
I'm hoping someone can help me figure out what is going on with my EE toolset.
Everything works fine, but as soon as I open an area within the toolset the application hangs and then crashes.
Even Windows itself isn't able to tell me exactly why it crashes.
I'm running Windows 10 x64 with an i7 7700K and GTX1080 running on the latest NVidia drivers.
So far the following changes have made no difference:
*Running as admin
*Changing the setting in the toolset that says "Render at same graphics as game"
*Turning off Geforce Experience/Overlay
The odd thing is, the game itself is running just fine. Even the toolset of the old "Diamond Edition" from GOG is running normal so I'm not sure what is going on anymore.
Am I the only person in the world having this problem right now?
0
Comments
Thank you for the link, however disabling both and only one of them resulted in the same application crash.
Here is what Windows Error Log is reporting in case it might be somewhat helpful:
Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event">
System>
Provider Name="Application Hang" />
EventID Qualifiers="0">1002
Level>2
Task>101
Keywords>0x80000000000000
TimeCreated SystemTime="2017-12-14T15:35:13.345988200Z" />
EventRecordID>645
Channel>Application
Computer>DESKTOP
Security />
/System>
EventData>
Data>nwtoolset.exe
Data>1.4.2.6
Data>3068
Data>01d374f0b5ca0339
Data>4
Data>D:\BD\00829\bin\win32\nwtoolset.exe
Data>b2d2a7c8-e480-4e73-be5b-42fc20d6d5f0
Data />
Data />
Binary>55006E006B006E006F0077006E0000000000
EventData>
Event>
//
In the Nvidia control panel, I had to set "Threaded optimization" for it to "Off" to make it work. 1.69 worked fine with it on and even at auto, but the EE toolset would crash trying to open many areas, even on auto.
If the latest drivers have a similar setting, give that a try?
That totally worked! Thank you so much! Back to building (and breaking)
Once that error happens, I'm stuck in an endless loop of the error message. I tried all of the things suggested in this and the other mentioned thread. It doesn't happen until actually trying to load an area.
My hardware is a little different - HP Pavilion Laptop, Intel Core i3 w/ Intel HD 3000 graphics, 12Gb of memory. This appears to be isolated to the toolset, as the game loads fine (other than it not finding my CD key.) I tried turning off the aforementioned options, ran as admin, tried compatibility mode to previous versions of Windows (8, 7, even XP.)
Any other ideas?
I tried updating the build on the laptop as well, no such luck. I'm thinking it has to do with the video hardware. Unfortunately, there are no more recent updates for the Intel video drivers than what Windows 10 had already.
I know they were wanting to test all sorts of hardware. Should I submit a bug report for this toolset issue? I'd be happy to keep testing on my laptop as well as my desktop, if it would be beneficial.
I'm on EE-8156.
#virusman , While I can play EE with intel HD3000, weirdly enough, none of my placeables have shadows. I even opened up "Heir is Human" with 1.69 toolset- added stock placeables-opened module with EE- no shadows on said placeable. Tileset shadows seem to work fine tho. Wondering if this is an intergrated graphics issue also ...
( My 1.69 does not have this issue and shadows are correct regardless if static or not)
"Access violation at address 63A7D4C3 in module 'nvoglv32.dll'. Read of address 00000000"
If I click ok enough times this message will then change to
"Access violation at address 6330DA77 in module 'nvoglv32.dll'. Read of address 00000004."
If I continue clicking ok eventually it will cylcle through to the first message but no matter how many times you click ok the error message will continue to pop up.
I uninstalled the game then reinstalled. The same problem happened so I went ahead and copied and pasted the module I had been working on into a new folder and deleted it from the game's folder thinking maybe there was something wrong with the module.
The same problem happened so I went ahead and uninstalled then reinstalled again just to be sure. There were no modules in my folder that didn't come with the game and still I get the same error.
As a long shot, if you happen to have installed Duet Display (lets you use your iPad as an extra monitor through USB), uninstall it. Duet Display uses a display driver (OSBASE idisplay) which causes a conflict with the OpenGL driver, generating a failed OpenGL context during glDrawArrays or glDrawElements.