Installed newest patch and a lot of sounds are missing
DrHappyAngry
Member Posts: 1,577
The beamdog client had an update, so I installed it tonight. After the update, a lot of the sounds in the game aren't playing. I have music and mouse clicks in the menus, but don't have any combat sounds like hits or people casting spells. I can't hear any dialog unless I enter an actual conversation with the NPC. It seems like the first second of audio gets clipped when a dialog starts, then it kicks it when the UI zooms in on them. I thought it might be a positional audio thing, but I still don't hear anything when I zoom way in during combat.
This is on windows 10, asus xonar dx for sound. I have open AL installed, and tried reinstalling it. I'm waiting for it to update in Linux, to see if it's happening there, but it's dragging on at 20kB/s.
*Edit. Just booted back to windows to try a couple things. Verifying the game in the beamdog client didn't come up with anything. It's really weird, just firing up the prelude to the OC, and I can hear the music and main dialogs, doors opening and when enemies die and hit the floor. I don't hear swings and hits in combat, spells being cast and my own combat barks, I can hear the goblin gibberish, though.
This is on windows 10, asus xonar dx for sound. I have open AL installed, and tried reinstalling it. I'm waiting for it to update in Linux, to see if it's happening there, but it's dragging on at 20kB/s.
*Edit. Just booted back to windows to try a couple things. Verifying the game in the beamdog client didn't come up with anything. It's really weird, just firing up the prelude to the OC, and I can hear the music and main dialogs, doors opening and when enemies die and hit the floor. I don't hear swings and hits in combat, spells being cast and my own combat barks, I can hear the goblin gibberish, though.
Post edited by DrHappyAngry on
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Grab the openal soft from here http://kcat.strangesoft.net/openal.html
From the archive take the file openal-soft-1.18.2-bin.zip\openal-soft-1.18.2-bin\bin\Win32\soft_oal.dll and copy it to the nwn install folder, for me it was C:\Users\DrHappyAngry\Beamdog Library\00840\bin\win32. Rename the soft_oal.dll file to OpenAL32.dll. Enjoy having sounds working again.
sudo apt-get install libsdl1.2debian:i386
I'm still hearing most of the conversation dialog coming out of the rear speakers, though.
On Windows with the software openal, I'm sometimes having the dialog come out of the rear speakers, as well. When I get a chance I'll play around with it a bit more and then file a ticket on redmine for this.
Missing sounds https://support.baldursgate.com/issues/34563
Sounds coming from wrong speakers https://support.baldursgate.com/issues/34564
I should note that when I installed the game, it wouldn't work, said that openal32.dll was missing. So I just downloaded it from somewhere, and then had this sound problem.