December 15 Livestream Recap
JuliusBorisov
Member, Administrator, Moderator, Developer Posts: 22,754
in News
Hello again!
We've prepared a summary of today's stream for all of you!
http://blog.beamdog.com/2017/12/december-15-livestream-recap.html
We've prepared a summary of today's stream for all of you!
http://blog.beamdog.com/2017/12/december-15-livestream-recap.html
5
Comments
It's mandatory for iOS. 64 bits allows to use more than 8GB of RAM but it's not really useful for an IE game.
Granted, I'm no programmer and there's a fat chance I'm missing something; but from the outside, it looks like double work for nothing.
It's a lot of work to update a code base that was not written with 64 bits in mind (which unfortunately was the case for the IE engine). But it's relatively easy to write a new program from scratch that support both.
I'm confused now. Considering this patch is missing features that were either promised or clearly essential for the sake of getting all the versions in line, why aren't the versions brought in line? Even for a single playthrough, we have to be in different versions?
Effectively, if we want to play through SoD, we'll have to stick to 2.3? Also, how is that going to work on Steam and GoG, where SoD is not a separate installation, but a DLC upgrade?
Also, will the 2.5 update work for SoD happen concurrently with the announced work on bringing SoD to mobile platforms, or even later than that?