Skip to content

So what y'all doing?

voidofopinionvoidofopinion Member, Moderator Posts: 1,248
edited December 2017 in General Discussions NWN:EE

Some of us are returning after a long absence.
Others never left.
Some are here to play alone or with friends.
Others still are here to create!

How have you been?

Ain't seen you in a while. Take your shoes off and warm yourself by the fire.

It's nice to see you again. Whatcha been up to?
«1

Comments

  • voidofopinionvoidofopinion Member, Moderator Posts: 1,248
    I guess there really should have been more explanation of what the end goal was with this post.

    While we are debating about features and the future direction of our game I thought it might be nice to catch up on how we have been, what we have been up to and to have a bit of a natter.

    There are so many old and new faces it would be nice to get reacquainted.

    :)

    - Jamie
  • ZwerkulesZwerkules Member Posts: 112
    What have I been up to?
    Pretty much the same as always: being a disrespectful menace who never helps anybody.
    I have to maintain a reputation.
  • thryllkillthryllkill Member Posts: 10
    I have one mp module and two sp modules I'm working on, in a very passive "when inspiration strikes" kind of way. I doubt they'll ever see the light of day, but when I sink a few hours into them I have a good time.
  • voidofopinionvoidofopinion Member, Moderator Posts: 1,248
    Zwerkules said:

    What have I been up to?
    Pretty much the same as always: being a disrespectful menace who never helps anybody.
    I have to maintain a reputation.

    If they have never known disrespect then how would they ever feel that satisfaction from earning someones respect.

    You do us all a service.

    ;)

    I have one mp module and two sp modules I'm working on, in a very passive "when inspiration strikes" kind of way. I doubt they'll ever see the light of day, but when I sink a few hours into them I have a good time.

    I don't think the bug can be unbitten.

    Once you have built for NWN you can never truly let it go. I wouldn't be surprised if a lot of people have something simmering on the back burner. What was the last thing you were working on? Something fun I hope!
  • shmity72shmity72 Member Posts: 46
    I've always enjoyed the nwn1 community a few months into purchasing the game i began messing with toolset. I've had a 'grand' single player adventure in the works for a decade...yet i'm still learning so much about the toolset operation.

    I am hoping that with modern day' computers, we'll be able to compile faster and be able to have more 'stuff to put in the game. bigger areas/less lag and load times/ability for more placeables to be rendered etc.

    My module takes from forgotten realms lore in the shining south. have fun writing/building everyone!

    ~jason
  • DerpCityDerpCity Member, Moderator Posts: 303
    Just today I finished up the pre-epic variants of my bajillionth rework of the Animal Companions. Even held a tournament for them. Makes me think I shouldn't have given Hide and Plain Sight to the panther and dire rat and that I probably should get rid of the dire rat's crippling strike.

    In other news, the module that I've been trying to make has had great progress: I made a variant for pretty much every animal and a bunch of NPC's for a town and then subsequently deleted them. Also made an town and an interior for one of its buildings - I then subsequently deleted the interior. It'll get done eventually.
  • voidofopinionvoidofopinion Member, Moderator Posts: 1,248
    MrDamage said:


    Errrr, these things happen when your PW goes down or the TV breaks

    That is one adorable miniature human you got there! How long until they are "Ready Player Two" ?
    shmity72 said:

    I've always enjoyed the nwn1 community a few months into purchasing the game i began messing with toolset. I've had a 'grand' single player adventure in the works for a decade...yet i'm still learning so much about the toolset operation.

    I always found the best way to start is to just start!

    However, don't put all that pressure on yourself to make your dream mod right off the bat!

    When I returned to modding last year I was so overwhelmed by the toolset at first and I had spent literally thousands of hours in front of it when building for various PW's and personal projects.

    So I just tried to achieve one little goal at a time. Make a few areas. Learn where stuff is in the tileset and the location of all the items. Try to dress a few areas by putting down placeables. Play with the music. Once I figured out where all things are then the logic of the toolset became second nature!

    I can't wait to hear new updates on your progress!
    DerpCity said:

    Just today I finished up the pre-epic variants of my bajillionth rework of the Animal Companions. Even held a tournament for them. Makes me think I shouldn't have given Hide and Plain Sight to the panther and dire rat and that I probably should get rid of the dire rat's crippling strike.

    In other news, the module that I've been trying to make has had great progress: I made a variant for pretty much every animal and a bunch of NPC's for a town and then subsequently deleted them. Also made an town and an interior for one of its buildings - I then subsequently deleted the interior. It'll get done eventually.

    But panters are so sneekah sneekah!

    I like how you did winners and losers brackets. Makes me think of EVO!

    Buildings and NPC's come and go but virtual animal blood sport lasts a lifetime! Hitting those huge milestones feels so satisfying... Addictivly so. Someones I wonder if all builders are just chasing a dopamine high for completing ordered tasks?
  • FreshLemonBunFreshLemonBun Member Posts: 909
    Between posting in my spare time I have made a coin and currency system this week which works like the pen and paper rules.

  • BelleSorciereBelleSorciere Member Posts: 2,108
    I'm restarting my Shadows of Undrentide playthrough, working on my Shadowlords/Dreamcatcher/Demon playthrough, trying to beta test Icewind Dale EE, and trying to keep my cats from interfering. :)

    Also refamiliarizing myself with the toolset. Maybe someday I'll make a complete module.
  • ShadowMShadowM Member Posts: 573
    Trying to decorate, catch up on getting presents for Christmas, take care of my mom who recovering from a broken ankle.
    On the NWN
    Working on New Carrion crawler model
    Debating on should I put more into my base module for 1.69 like speak with dead spell and system or
    jump completely over to EE version of it and grab all Vfx open face helmets model from the vault and get that system up and running.
    or I can just eat a lot of food (mmm that pizza look good from EE stream) :smile:
    Hope everyone having a good holiday time.
  • DrHappyAngryDrHappyAngry Member Posts: 1,577
    Trying to actually finish an OC game while on a break from Dev Opsing over the holiday. I've finished SoU and HotU on EE, but man the OC is wearisome. So many trash mobs and areas with nothing going on. I will probably give up and start some of the modules from the the thread where I asked what modules people were excited to replay. Maybe I'll actually get off my ass and start looking at the toolset, but I kind of doubt it.
  • BelleSorciereBelleSorciere Member Posts: 2,108
    ShadowM said:


    or I can just eat a lot of food (mmm that pizza look good from EE stream) :smile:

    Curse that stream pizza. It made me eat too much pepperoni today.

  • DrHappyAngryDrHappyAngry Member Posts: 1,577
    yes! Food. I forgot to mention I've got 2 kurabuta hams in the fridge for xmas. Gonna make my scalloped potatoes, even. The secret ingredient is bacon B)
  • voidofopinionvoidofopinion Member, Moderator Posts: 1,248
    edited December 2017

    Between posting in my spare time I have made a coin and currency system this week which works like the pen and paper rules.

    I love multi coin systems in PNP but I have never been able to make it both see less and fun so I just use as broad an economy as possible. More aRPG than 2nd edition.

    If you don't mind giving up trade secrets. How did you go about your implementation and what's the feature you are most proud of?

    I'm restarting my Shadows of Undrentide playthrough, working on my Shadowlords/Dreamcatcher/Demon playthrough, trying to beta test Icewind Dale EE, and trying to keep my cats from interfering. :)

    Also refamiliarizing myself with the toolset. Maybe someday I'll make a complete module.

    I have yet to finish any official campaign in 15 years of playing.

    I picked up the DD hoping it would encourage me to finish them but I am almost certain I am lying to myself.

    :s
    ShadowM said:

    Trying to decorate, catch up on getting presents for Christmas, take care of my mom who recovering from a broken ankle.

    On the NWN:

    Working on New Carrion crawler model.

    Debating on should I put more into my base module for 1.69 like speak with dead spell and system or
    jump completely over to EE version of it and grab all Vfx open face helmets model from the vault and get that system up and running.

    I have no place to put a tree where the cat won't get at it and it seems mean to put up a bright sparkling tree full of tinsel and snow globes then being mean to her over the holidays because she just wants to play, climb and be a cat.

    Its a little less festive in here because of it.

    However I have a festive fireplace going instead!

    Do you have any cool WIP shots of your Carrion Crawler?

    :)
  • voidofopinionvoidofopinion Member, Moderator Posts: 1,248

    Trying to actually finish an OC game while on a break from Dev Opsing over the holiday. I've finished SoU and HotU on EE, but man the OC is wearisome. So many trash mobs and areas with nothing going on. I will probably give up and start some of the modules from the the thread where I asked what modules people were excited to replay. Maybe I'll actually get off my ass and start looking at the toolset, but I kind of doubt it.

    Perhaps that's my problem. I always try to start with the original campaign and loose steam halfway through!

    I'm seeing a lot of people want to get into the toolset and I'm wondering if it would be possible to create an online course in how to use the toolset. Perhaps even have guest professors come in and give a short lecture and demonstration on something they would like to teach?

    We have a lot more tools to do such a thing in 2017 than we did in 2002.
  • FreshLemonBunFreshLemonBun Member Posts: 909


    I love multi coin systems in PNP but I have never been able to make it both see less and fun so I just use as broad an economy as possible. More aRPG than 2nd edition.

    If you don't mind giving up trade secrets. How did you go about your implementation and what's the feature you are most proud of?

    Essentially the holes are plugged in every event that tracks item acquire and unacquire so you always have the right amount and the value of coins only appears as "gold" while the store window is open. When the store opens count the coins and give the gold, when it closes check the values and set gold to 0. That's the main gist of it so obviously you replace gold with various coins everywhere else in the module. A merchant can also ban a coin type by not converting it. I think in the old books angels hated gold because greed is evil, and fiends hated silver because it burned, I might have it mixed up a lil.

    I agree it's not really dopamine raising type of fun but it can make a survival and simulation style adventure interesting by raising problems. If the party kills the dragon it might have more copper and gold they can carry, when they come back for the rest an ogre warband might have decided they want to keep it.
  • voidofopinionvoidofopinion Member, Moderator Posts: 1,248


    I love multi coin systems in PNP but I have never been able to make it both see less and fun so I just use as broad an economy as possible. More aRPG than 2nd edition.

    If you don't mind giving up trade secrets. How did you go about your implementation and what's the feature you are most proud of?

    Essentially the holes are plugged in every event that tracks item acquire and unacquire so you always have the right amount and the value of coins only appears as "gold" while the store window is open. When the store opens count the coins and give the gold, when it closes check the values and set gold to 0. That's the main gist of it so obviously you replace gold with various coins everywhere else in the module. A merchant can also ban a coin type by not converting it. I think in the old books angels hated gold because greed is evil, and fiends hated silver because it burned, I might have it mixed up a lil.

    I agree it's not really dopamine raising type of fun but it can make a survival and simulation style adventure interesting by raising problems. If the party kills the dragon it might have more copper and gold they can carry, when they come back for the rest an ogre warband might have decided they want to keep it.
    I meant that the act of reaching those big milestones after putting so much time and effort into a system can be so satisfying! I just finished up creating 4500 item blueprints and that last 100 felt divine. Can't say I ever thought I would be so thrilled about weeks of data entry!

    Your currency system sounds wonderfully functional and effective! I can only begin to imagine all the adventure hooks and fluff you can build off it! When you supply more options, suddenly a thieves guild that only deals in gold is suddenly a lot more interesting.

    I always loved the little flavor rules in D&D and was deeply saddened by modern D&D that it cut much of that away in favor of streamlining the entire process.
  • FreshLemonBunFreshLemonBun Member Posts: 909
    Oh I agree, I like the idea of things like bartering in areas where the economy and society has collapsed. Since they actually have tables for the value of things like wheat and chickens it actually turns into data entry too by converting a table into a switch or something.

    If there's one big resource D&D has it's lots and lots of tables with data. They even have tables to generate everything randomly in a dungeon, so if you just input it all into scripts you would essentially have a procedural generated dungeon system without even needing to think about it.

    I've done item blueprint conversions for treasure before too but it can take a really long time especially if you're doing all the descriptions from the source books.

    I've also found the old books have a lot of detailed solutions to problems ppl bring up today, so it's always interesting to go on an archaeological trip to drivethrurpg.com and gain long forgotten insights into game design lol
  • DerpCityDerpCity Member, Moderator Posts: 303
    edited December 2017
    Seeing how in PnP 10 Copper coins equal a Silver coin and 10 Silver coins equal a Gold coin and 10 Gold coins equal a Platinum coin, couldn't Beamdog just add 2 decimal places to Gold in order to achieve something close enough to the PnP monetary system? It'd make it possible to set items worth less than 1 gold piece in PnP their actual price and let us sell individual arrows that aren't in a full stack. For example, in PnP 20 arrows cost 1 GP, meaning you'd get 0.05 GP per arrow. It'd give me a reason to actually pick them up when I'm not playing an archer.
  • ShadowMShadowM Member Posts: 573
    Carrion Crawler (WIP)






  • DrHappyAngryDrHappyAngry Member Posts: 1,577

    Perhaps that's my problem. I always try to start with the original campaign and loose steam halfway through!

    I'm seeing a lot of people want to get into the toolset and I'm wondering if it would be possible to create an online course in how to use the toolset. Perhaps even have guest professors come in and give a short lecture and demonstration on something they would like to teach?

    We have a lot more tools to do such a thing in 2017 than we did in 2002.

    Looks like my playthrough of the OC is on hold. Seems there's a bug with whirlwind attack causing the character to get into a stuck state where they can't attack/use abilities or items. There's already a ticket open on this. SoU and HotU are a lot more interesting than the OC, so I hope you've given them a shot.

    There does seem to be a bunch of videos on youtube with tutorials for the toolset. I haven't watched any of them yet. It would be kind of cool for some of the beamdog employees to do some tutorials, though, and show everyone how the pros do it.
  • TheAmethystDragonTheAmethystDragon Member Posts: 86
    What've I been up to?



    Well, with NWN: Fixing some things, adding some more things, keeping an eye on a deadline that I set for myself back in January.
  • DrHappyAngryDrHappyAngry Member Posts: 1,577
    edited December 2017

    What've I been up to?



    Well, with NWN: Fixing some things, adding some more things, keeping an eye on a deadline that I set for myself back in January.

    So for those of us who know nothing about modding and scripting in nwn, but are thinking about maybe looking into it, what does that mean?
  • FreshLemonBunFreshLemonBun Member Posts: 909
    @DerpCity In the end it would still be a universal single coin monetary system, but with a comma. Exchanges would be automatic and coins wouldn't have burdens. You could also raise the prices and gold rewards by a hundred fold for functionally the same effect.

    Here's some pages with comparisons for different values, the traditional values varied more often like real coinage, while the newer simplified into decimal except for electrum.
    http://forgottenrealms.wikia.com/wiki/Currency
    http://dungeons.wikia.com/wiki/Gold_Piece
  • DrHappyAngryDrHappyAngry Member Posts: 1,577

    @DerpCity In the end it would still be a universal single coin monetary system, but with a comma. Exchanges would be automatic and coins wouldn't have burdens. You could also raise the prices and gold rewards by a hundred fold for functionally the same effect.

    Here's some pages with comparisons for different values, the traditional values varied more often like real coinage, while the newer simplified into decimal except for electrum.
    http://forgottenrealms.wikia.com/wiki/Currency
    http://dungeons.wikia.com/wiki/Gold_Piece

    If I ever get off my ass and learn to mod, your work could be interesting. If I ever do get around to trying to write a custom module it'd be set in the Dark Sun campaign setting, so would require some custom coinage. The most common form of coinage on Athas was the ceramic piece, since metal was supposed to be rare.
  • TheAmethystDragonTheAmethystDragon Member Posts: 86

    What've I been up to?

    (picture)

    Well, with NWN: Fixing some things, adding some more things, keeping an eye on a deadline that I set for myself back in January.

    So for those of us who know nothing about modding and scripting in nwn, but are thinking about maybe looking into it, what does that mean?
    The screenshot is a tiny part of placeables.2da in Excel, with a few cells highlighted to remind myself that I've already fixed problems with those particular models for when I update a certain very large set of haks filled with community-made custom content. When I post the update to this content expansion, that pack will be going from version 2.62 to 2.63 (very soon). The last time I updated it was January 2017.

  • voidofopinionvoidofopinion Member, Moderator Posts: 1,248
    edited December 2017
    It has been hectic this season so I have not had chance to catch up. But I wanted to stop in and wish everyone the happiest of holidays!


    Post edited by voidofopinion on
  • voidofopinionvoidofopinion Member, Moderator Posts: 1,248
    The new year has come and gone!

    Hangovers have been recovered from. Strangers kissed. Office work parties regretted.

    Each of us has survived for one more trip around the burning sun... hopefully the RNG will be on our side this time around!

    So what are everyones plans for 2018? Projects you want to begin or finish? Hobbies you are going to get into? New years resolutions you have already broken?

    Tell us about your upcoming 2018!

    - Jamie
  • tbone1tbone1 Member Posts: 1,985
    MrDamage said:

    Errrr, these things happen when your PW goes down or the TV breaks

    Or, in the words of comedian Jeff Allen (after talking about how he and his wife have to hide food in their bedroom):
    We have three sons, aged twenty, fifteen, and three. 20, 15, 3. Oops. What can I say, we ran out of brownies one night, ...
Sign In or Register to comment.